Ranking Every Gears of War Game

It’s been a decade since the first Gears of War roadie-ran into our hearts, and like the hulking meat fridges with guns that star in each entry, each game has been a bullet-riddled slaughterhouse with a heart. Gears established the cover-shooter frenzy, and Marcus Fenix gave Master Chief his only real competition as Microsoft’s darling, while also giving the Xbox 360 perhaps its first killer app. And when you’re talking about a game best known for its chainsaw gun, the word “killer” is always a pun.
The fourth (numbered) entry is out next week, and you can expect a review here at Paste right before release. With Dom’s son taking the helm and rusty chainsaw gun, it looks like Gears is lumbering into a new saga. In honor of a new studio and a new protagonist taking the helm, let’s walk down memory lane, by ranking the best and worst that Gears has given us over the last ten years.
5. Gears of War: Judgment (2013)
This was the easy pick for last place. Judgment is the only Gears game in the series to not be a numbered entry, and that indifferent position within the canon shines through every facet of the game. Set as a prequel to the original games, the idea was to flesh out the events of Emergence Day and the battles that preceded Fenix’s adventures in the series proper, through the eyes of squadmate Baird. A focus on Baird was ill-advised at best, and although Cole is still one of the best characters in the series, Judgment seemed intent on doing away with every series tenet for little to no reason, with two weapons instead of four, a lack of any real sense of urgency, few new characters and rote, formulaic action instead of the cover-shooting magic Gears was known for. There’s a reason Judgment often gets left out of Gears of War talks, unless the subject is Events We’d Like Not To Repeat.
4. Gears of War (2006)
The original Gears of War holds up well even today in its co-op campaign, as seen with its recent re-release on Xbox One. As the ex-con Marcus Fenix, you’re bounced from prison by ultra-bro and Predator remake co-star Dom, and soon embark on a quest to annihilate as many Locust as possible. Gears of War was a cover shooter in a time when those were the exception, and it perfected the formula, adding elements like active reload and split-screen co-op that defined a genre. Time and innovation are the original’s worst enemy in the rankings though, as later games only perfected on Gears of War’s concepts and fleshed out its ideas. There’s a lack of any deeper emotional connection to Marcus and Dom compared to its sequels, and while the set pieces are good, they only get one-upped by later games. Special exception goes to the Nightfall section, where you use an ultraviolet light to fend off Kryll in the dark, a concept as new and interesting as the cover mechanics of Gears of War were at the time, and one that still feels fresh today. It’s great fun to tear through the Locust horde in the original, but the latter games do it just a little better.