Getting Sucked Into Game of War: Fire Age
Machine Zone has taken schadenfreude and turned it into a three-billion-dollar enterprise. That’s what I realized when I saw an enemy’s hero renamed “Pavanon’s Tampon” taking a long walk of shame back to his city in Game of War: Fire Age. You see, Krypto had been harassing Pavanon, relentlessly attacking his city, even using the T-word in an insulting in-game email (civil discourse is not always at a premium in War). But Pav, like Krypto is a “money player,” meaning he spends actual money for bonuses in this otherwise free-to-play game. Eventually he grew bigger than Krypto and payback was very satisfying—or very humiliating, depending on whose side you were on. The renamed hero returns home in what looks like a T-shirt and boxers for all the kingdom to see.
Like Clash of Clans or Tiny Towers, Game of War has you set your workers to complete a task and then wait for their labor to pay off. But what sets Game of War apart from those others is both the complexity of its gameplay (there are hundreds of factors that determine how strong you are) and, even more so, the psychology at work when you have 5,000 people competing for resources in a Kingdom.
The game is 18 months old, but when you start, you can join a kingdom that’s fairly new. You start building the basics (farm, forest, mine and quarry) and training an army and it feels like so many other building games you’ve played before. There are a million little ways to trigger jolts of endorphins as you periodically get prizes from killing monsters or mining sites or completing quests or participating in hourly events or playing the in-game casino or just turning on the game and seeing a bouncing chest for you to open. There’s no end to the ways that free stuff comes flying at you or the different types of treasure that you can find yourself with: materials for making armor, gems to give your army advantages, speed-ups for building, power for fighting monsters, boosts for fighting other players. Then at some point someone will come along and burn your city and steal your resources. Your lone little village with its wooden walls will look helpless in this quickly growing kingdom. You’ll start to notice the little clustered hives of cities and you’ll find yourself joining an alliance.
That’s when things get interesting. Maybe the guy who burned your city is the same one who invited you to join, and you’re now allies. Suddenly the bigger players are sending you resources and you’re getting alliance gifts. You’re now fighting as a team against other alliances or standing together with nearby hives. You’re learning that among your group of 90 people are those in neighboring states and those as far flung as South Africa. The age range and gender—and temperament—are just as varied.