The Excavation of Hob’s Barrow Digs Up New Ground for the Horror Game

There is nothing better than a story set in a town where everyone has a secret. It’s just a fact. They all know a thing, our intrepid central character knows that there’s something nefarious afoot, but no one will state the facts of things, either from fear or from dastardly intent. The Excavation of Hob’s Barrow plays in this space, putting a point-and-click adventure game in the north of England and asking players to try to doot around doing things in that genre against the backdrop of massive secrecy. Everything is normal until it isn’t; you’re in control until you’re not.
This is the stuff that horror film is built from. From The Wicker Man to The Lair of the White Worm to In The Earth, there’s an entire universe of horror that is built out of scratching the veneer of the backyard and finding something writhing down there. Some might label these things “folk,” but I’m skeptical of the label, if only because it’s unclear who the “folk” are. These films are all about social structures that are overlaid on the world that we live in. The backdrop of countrysides, rural terror, and the whispering of dead trees (and the people who worship them) is less important than the structure they speak to: secret people wanting obscure outcomes.
Horror games basically have two common modes. They either disempower players to watch them struggle or they overload them with sensory material that they can, often, fire a double-barrelled shotgun at. If you pick a random horror game, you’ll get one of these, and if you’re lucky you’ll have an opportunity for both.
Barrow doesn’t have any shotguns, but it does strike a balance between these two modes due to how it is put together. Point and click games are by their very nature frustrating, and they lean into disempowerment through that frustration. Playing as Thomasina, a young archaeologist who is following in her father’s footsteps excavating barrows in the English countryside, you end up wandering all around a small village trying to figure out how to find a contact who will lead you to the damned barrow that you’re meant to investigate. In fact, a huge chunk of the game is spent just trying to do puzzles, bit by bit, in order to access the short hillock presumably put together by ancient peoples.