It Takes Two Is About Divorce, but Doesn’t Have Much to Say About It

When I decided to watch through Breaking Bad for the first time last year, it wasn’t the violence, drug abuse or anxiety-inducing scenes that forced me to take a break from it. After having been the child of three divorces—the first being in infancy, the latest being last year—I couldn’t handle watching another marriage deteriorate, especially in the dramatic way the show is known for.
It surprised me, then, to find that It Takes Two, the latest co-op game from film and game director Josef Fares (Brothers: A Tale of Two Sons, A Way Out), which centers on the divorce of the couple May (Annabelle Dowler) and Cody (Joseph Balderrama), was not only bearable but delightful most of the way through.
This is mostly because, throughout the majority of the game, the story about the couple’s divorce serves as a backdrop to the wacky shenanigans in the forefront. After a short introductory cutscene in which the two parents inform their young daughter Rose (Clare Corbett) that they’re divorcing, the two get transformed into dolls by the magical talking “book of love,” Dr. Hakim (Balderrama), who takes them through an unconventional and involuntary couple’s therapy session that involves a war between wasps and squirrels, the assassination of a toy elephant, putting on a concert for glowsticks, and various other adventures.
Despite the adorable creatures and creative concepts, both in terms of locations and varied gameplay mechanics, and despite delighting me for most of its time, It Takes Two’s overall story and message ultimately left a sour taste in my mouth: one that gets worse the more I think about its implications.
From the very start, it’s clear that Cody and May aren’t interested in this ride Dr. Hakim has created for them. Neither parent wants to work together, and throughout the majority of the game, they only do so in order to find a way back into their original bodies. As the game progresses, the two gradually grow closer together, showing more affection and care for one another until they finally kiss at its conclusion.
I’m not expecting a game in which a bumblebee controls a giant robot wasp queen to be realistic, but I had hoped that it would have a more genuine perspective on marriage and divorce than it ultimately did. I’ve seen firsthand that there can still be affection and love in between the fighting in relationships, but if the fighting, neglect, and other issues still cause unnecessary pain for anyone in that relationship, or especially the couple’s children, biting the bullet on divorce will often cause less long-term pain than the alternative of staying in an unhealthy family environment.