Jusant Transcends Games And Becomes A Full Body Experience

It would be a disservice to suggest that all you do in Jusant is climb. It is the thing that you do, alongside unearthing the stories of the mountain folk before you and their cultural touchstones, but it’s hardly as simple as it sounds. Jusant cuts out much of the noise of modern games and turns its central mechanic into a singular experience a cut above the rest. It reminds me that games can take any shape, and they’re often better the more diverse and distinct that shape is.
Don’t Nod, the developers behind Jusant, are no strangers to alternative approaches. Hitting big with Life is Strange back in 2015, the studio has always looked for distinct ways to tell stories in games. In their earliest work, this consisted of takes on the adventure genre that asked what you would do if your choices weren’t actually permanent, and you could travel through time. While they toyed around with the potential of the burgeoning Life is Strange series and similar adventure titles, they also branched out into games like Vampyr, a title about a doctor-turned-vampire that interestingly wrestles with morality via the Hippocratic Oath and progression systems. Time and time again, the studio and its games have exemplified the effort to eschew the norm and tell stories of different sizes and shapes. Then this year it delivered Jusant, the game that has most perfectly encapsulated that ethos in my eyes.
In Jusant there are no enemies, and there’s certainly nothing resembling combat. There’s no plot filled with antagonists to oppose your player character. Consequently, there’s no dialogue and precious few characters to share a screen with. There’s no progression systems either, meaning that you are by and large the exact same character with the exact same capabilities for the entirety of your adventure, with the exception of chapter-based mechanics that are later introduced. What I’ve effectively described is a game bereft of most of the features a modern audience expects from the average game. In the absence of any and all of these systems, Jusant comes to life in an entirely different way though.
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