Be Patient With Kickstarted Videogames
Last week, Nightdive Studios, the creators of a $1.4 million funded Kickstarter to remaster 1994’s System Shock, announced that the project was being put on hiatus in order to “reassess our path so that we can return to our vision.”
While the project update stressed that the game was “NOT ending,” the backlash to the announcement was as swift as you might expect, with Kickstarter backers expressing ample frustration with the lack of communication and lack of visible progress in the update’s comments.
Failed Kickstarters are now a subject with a considerable history, and games aren’t without their ownnotableexamples. Kickstarter itself is adamant that a Kickstarting group or individual is legally required to provide the service or product promised in the pitch, but in practice this is hard to litigate and maintain.
While the exact machinations that happened behind closed doors in development will never be known to the public, even backers, it is important to keep in mind that Kickstarter pledges (in practice) are little more than donations. Enough people want a thing to come into existence that they fund it, but they are not (in a strict sense) investors—pledging money to a Kickstarter campaign entitles you to none of the profits or dividends of the product inherently.
The System Shock hiatus update came about only a month after their previous update, where the team had shared some new concept art and explained in a short FAQ section that the game was still in “pre-production,” another note that some fans in the comments found frustrating. It had been almost two years since the project was fully funded, why had so little progress been (seemingly) made?
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