Boss Fight Books’ Knights of the Old Republic Studies a Studio on the Verge of a Golden Age
Alex Kane’s new book on Knights of the Old Republic is something special. In the past, I could roughly group everything that came out of publisher Boss Fight Books in one of two categories: generally, they are either about how a game made the author feel or they are about how a game was made. Derek Yu’s book on his own Spelunky or Anna Anthropy’s historical deep-dive on ZZT are top of the line in the latter category, and I think that we can safely add Kane’s interview-heavy, short volume on Knights of the Old Republic to that mix. It is, in a word, good.
That quality of being good mostly emanates from two places. The first is that Knights of the Old Republic is a game that made a huge splash at a very particular moment in time. It’s a Star Wars title, it was the beginning of a run of games that allowed developer BioWare to dominate the games industry for a short time, and it’s actually worthwhile to play. Unlike some other Boss Fight Books that dig into a game for its value as an oddity or outlier, Kane is delivering a smooth, informative deep-dive into how something precious to many people got made. From that starting position, the book is already in a great place.
Crucially, Kane also makes the choice to stay away from close-reading specific characters, plot points, or fan-favorite moments. This is a book that paints a picture of how something came into being, not what that something means in a broad sense, and that means that Kane can allow his interviewees to carry most of the book.
From various members of the team, we learn how BioWare came to an agreement with LucasArts, how the Neverwinter Nights engine was repurposed for Star Wars goals, and how they fought to cram so many lightsaber colors into Knights of the Old Republic. There’s also extensive information about crunching for 12 or 16 hour days across the development cycle for the game, and an amusing anecdote about how Ed Asner ended up as a voice actor for the project.
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