Goin’ Nuts at the Las Vegas Pinball Hall of Fame
“I wanted to call it ‘No Fucking Videogames’.”
Tim Arnold, the owner of the Pinball Hall of Fame in Las Vegas, doesn’t mince words. His collection of over 150 pinball machines includes some of the most popular pinball machines ever made alongside some of the most obscure. Just don’t expect to play videogames while you’re there.
Housed in a nondescript box next to a small strip mall just off the Strip, the Hall is a grungy, not-for-profit museum that pays tribute to the resurgent art of pinball. Its collection encompasses the entire flipper era of the game, starting with a machine from 1947 and stretching all the way up to 2014. Don’t get hung up on that hall of fame concept, though. Unlike Cooperstown or Canton, there’s no committee or professional organization voting in new members.
”[The Pinball Hall of Fame] is just a name we came up with,” Arnold admits. “We needed a name that would have the product in the name first and then something that said super duper giant—really neat!, so we came up with the Pinball Hall of Fame. They’ve got a basketball and a baseball and a football, and now they’ve got a pinball hall of fame.”
One of the Hall’s main attractions is Goin’ Nuts, which might be the weirdest pinball game I’ve ever played. Normally multiball is a reward you have to earn, but Goin’ Nuts starts off with three simultaneous balls. Time builds up on a counter as those balls hit bumpers and drop targets. After I lose two of the balls those seconds start to count down, and I have to score as many points with one ball as I can during that time. When the seconds are up, the flippers lock and the last ball drains down the hole. It’s even more of a juggling act than most pinball games, one with the added pressure of a fatal countdown. The name refers to the artwork’s Alvin and the Chipmunks-aping theme, with three squirrels frolicking amid a field of acorns on the backglass, one smirking, one bespectacled and one overweight. The name’s an accurate description of how the game plays, though, with an immediate flurry of balls and a constant level of stress.
Goin’ Nuts is also one of the rarest pinball games I’ve ever played. It was never put into production, and only ten prototypes are known to exist. “The factory went out of business and then reopened six months later and by that time they decided to move in a new direction,” Arnold explains. “How many times have I heard that?”