Good Grief: Last Day of June Lacks Conviction

Spoiler Warning: This piece contains spoilers for both Last Day of June and Twin Peaks: The Return.
I wouldn’t add Last Day of June to our list of games influenced by Twin Peaks—when you get past a few elements of magic realism and some timeline rewinding, Ovosonico’s new work is a relatively straight-forward and earthbound story—but playing it the day after the TV show’s finale aired made it impossible to not compare the two. Both have similar conclusions, although with opposite statements, as two well-meaning men try to save the lives of young women who have perished. Dale Cooper’s failure to rescue Laura Palmer shows how grief and loss can’t be undone, even if you can bend the space-time continuum to make it happen. Last Day of June is explicitly about undoing the tragedy that drives the entire story. That direction robs Last Day of June of what power it might have had, turning grief from an experience to be endured into another videogame challenge to be conquered.
A woman dies in a car crash at the start of Last Day of June. Her husband, now alone and in a wheelchair, awakens one night to find her paintings glowing with mystical energy. By examining those paintings, and exploring their small village, the husband can relive the chain reaction of events that lead to the wreck, briefly taking control of four neighbors and trying to coordinate their actions to prevent the accident. In the process the game also reveals details about the couple’s marriage and the miscarriage they suffered. As the player, I guide the husband and his four neighbors through those fateful moments multiple times, trying to put each one in the right place at the right time to keep that car from spinning off the road.