The Mafia III Soundtrack: Building a World Through Music

Game soundtracks can’t really surprise me anymore. With GTA radio stations playing Terry Riley, Hasil Adkins and Nobunny, and Rock Band featuring songs by Lightning Bolt and Big Dipper, there’s clearly nothing too obscure, too lo-fi or too abrasive to wind up in a big budget videogame these days. Pretty much the only thing that would shock me at this point is if I heard something from one of the twenty-year-old four-track tapes buried down in my basement coming through my speakers as I fiddled my way through the latest AAA crime epic. Until then I fully expect to eventually hear every band I’ve ever liked or even just heard of in a videogame at some point.
Soundtracks maybe can’t surprise me with obscurity or originality anymore, but they can impress me with sheer quality. The best soundtracks deepen a game’s atmosphere and sense of place while also giving us hours of great music to listen to. They’re not just a bunch of great songs, but great songs that help us understand the game’s world, characters and themes. And yes, maybe they can introduce us to a forgotten old gem that becomes a new favorite song. It can be a tough balance to strike, and few games ever make it work, but the designers of Mafia III understand the formula.
Mafia III’s soundtrack doesn’t just feed our connection to the game—it also neatly explains how the popular music of 1968 came to sound the way it did. Heavy on classic rock appropriate to its 1968 setting, it dips further back throughout the ‘60s to highlight the blues, country, soul and R&B that all shared its breath with rock ‘n’ roll. Patsy Cline commiserates with Mercy Dee Walton and Lightnin’ Hopkins, Sam Cooke and Otis Redding make multiple appearances, and rock royalty like Elvis and the Rolling Stones rub shoulders with the garage grunts in Count Five and ? and the Mysterians. It’s as thorough a survey of the pop music of the day as you’re likely to find in any soundtrack, whether it’s for a movie, TV show or videogame.
“The number one goal was to capture the feel of the era,” explains Haden Blackman, Mafia III’s creative director, and the head of the game studio Hangar 13. “We wanted the highlights from 1965 to 1968, roughly, but we also wanted to make sure we had signature songs that people strongly associate with the late ‘60s. Beyond that we wanted to capture a sense of place. The game is set in New Orleans so we wanted to make sure there was a representation of Southern music, blues and R&B.”
Beyond just the well-known hits of the day, Blackman and his team “wanted local artists, artists from the South and the time period, who maybe were popular in the South but never really broke out beyond that. ” Hence the appearances from zydeco master Clifton Chenier, Atlanta R&B / beach music group the Tams, and a handful of Stax Records artists. By including such lesser-known songs, Mafia III doesn’t just heighten its sense of history and verisimilitude; it highlights the ephemerality of pop music, how some songs that define a region remain unknown in others, and how some songs that were national hits when they were released, like the Tams’ “What Kind of Fool (Do You Think I Am),” became almost forgotten over time after failing to crack oldies radio playlists decades later.