Magic Is Best as a Social Game
Photo courtesy of Getty Images
Magic: The Gathering is a game that focuses on direct, one-on-one competition. There’s maybe no better artifact of games ephemera that demonstrates this better than the Magic commercials that ran on MTV in the late 1990s. Important players of the day perform for an audience, showing their intense skills and abilities. These players are “tough.” If they don’t play well, they don’t eat. In these ads, Magic players are treated like bareknuckle brawlers, gladiators in the ring who are locked in an intense, monstrous contest that will end with one loser and one winner. Anything else is impossible.
It’s less goofy now, and it’s more serious in some ways, but both competitive and the general game of Magic hasn’t changed 20-something years later. If you go down to a local shop or look at the promoted sets released from Wizards of the Coast, you’re mostly going to see 1v1 competitions and cards that excel in that framework. Gladiators, still. Trash talkers, always. One winner, one loser, into eternity.
Slowly, but surely, I’ve backed away from that model of playing the game. The best experiences that I have had playing Magic over the last year have been in multiplayer formats, often those that Magic itself has put out. The re-release of products like Archenemy and Planechase, and the brand-new development of Explorers of Ixalan, lean into the social aspect of the game. This is not gladiatorial combat; it’s tabletop politics, negotiation and management of personalities in the room. It’s a different game, and it’s a better one.
I think that Magic: The Gathering is the most elegant game ever made. I think that learning it, and playing it with friends, is one of the most rewarding experiences you can have. I also, at the very same time, believe that the game repeatedly makes active, exploratory choices that hurt its ability to attract new players and hold onto old ones. The past year has seen multiple bannings in the Standard format, which is (at least theoretically) the first possible gateway to creating and developing your own decks for the game. Those bannings, which prevented players with playing with powerfulcards that they could open in booster packs, added a huge road block for new players. These players could, theoretically, open cards in booster packs they they purchased from any retail location that they could not play with. Alongside that, the price of large-scale competitive events have been increasing over the past few years, effectively pricing many people out of the most “gladiatorial” of one-on-one competitive experiences.