What Marvel Rivals and Overwatch Can Learn From Each Other

When Chinese developer Netease dropped Marvel Rivals in December of last year, the hype around the kinetic 3rd-person team shooter featuring Marvel characters had reached a fever pitch. Despite it arriving to a somewhat cursed market, it seems to be the one title that is challenging Overwatch 2‘s particular genre niche. It is thriving by all metrics, and many believe it has beaten the formerly popular giant at its own game by combining recognizable heroes with similar kinds of team play and tactical friction.
Zealous fans forget that the two games are owned by staggeringly large companies, and both will “win” to the tune of millions of dollars in revenue each year. It is hard to say if Marvel Rivals is that much more successful, rather than taking the current moment to leapfrog off the former game’s dominance. What has dulled Overwatch 2’s cultural relevance over the years are a series of cruel management decisions, lack of dev communication, and balance concerns, rather than the game’s innate qualities. Having played the two games, they both have unique strengths and I would love to see them both take this as an opportunity to learn from each other.
Marvel Rivals’ similarity to Overwatch 2 feels like a very calculated move to capture a part of their audience by being just familiar enough. A more cynical part of me initially thought that there are very few ways that Rivals could surpass Overwatch 2, and in a lot of ways, it doesn’t. The places where it does succeed are where Netease has springboarded off Blizzard’s work to do something unique and with their own sensibilities in mind.
For example, both games look similar if you compare the gameplay side-by-side, but the rest of the wrapping around Rivals takes off in a much different direction. Overwatch 2 came out in 2023, but it was built by a team who had been developing it since 2014. While they created the iconic framework that many copy now, much of the UI and overall visual design were updated in an uninspired way that seemed only to catch up with how other shooters looked. Netease has taken their experience from years of producing for multiple platforms and maintaining a variety of titles and applied it to creating a punchy Marvel comics fantasy for Rivals.
Superheroes fly by in splashy animated sequences every time you load up the game, and pop from animated menus. It annoys me at times, but it becomes more endearing as you dig deeper into certain menu and customization options. You are allowed to set your favorite superhero on the fly on your main play screen, and your cosmetic choices are carried into the information pages for each one. Seasonal missions and other events feel like you are living inside the pages of a comic book. It looks and feels like a much more cohesive world to inhabit than Overwatch 2.