Mobile Game: Infinity Blade III (iOS)

The Infinity Blade series doesn’t often win awards, but it sure does make one hell of a tech demo. Each year Apple announces a new iPhone, and each year a new entry to the Infinity Blade series comes alongside it, showing off the power behind the company’s new processor or the graphics capabilities of its GPU. But very little time on stage is often spent on the game itself—and there’s a reason for that. I’ll get back to that later, but let’s first talk about how truly spectacular this game looks.
Infinity Blade III is the final act of the incredibly successful sci-fi/fantasy trilogy—each entry raising the bar in terms of AAA production and graphical prowess. Infinity Blade III is no different—it is a step above its predecessor and the most beautiful game to ever grace the iPhone. The art style is detailed, the music is suitably epic, and even the voice acting is decent. But herein lies the problem: Few people still argue that iOS is unable to match its console equivalents. The original Infinity Blade proved that. Instead, most debates these days surrounding iOS question its ability to produce videogames that are as fun and big and full-featured as something you’d find on your Xbox 360. Unfortunately, Infinity Blade III does little to defend the platform in this right.
In terms of gameplay, players familiar with the series won’t find too many surprises in the trilogy’s conclusion. The game still relies heavily on timing based sword-swiping and still keeps players on a restricted, on-rails path throughout the narrative. Combat, which remains relatively untouched, is still the primary draw. Parrying, dodging and attacking are as satisfying as ever—all thanks to the sensitive touch controls, wide range of enemies and multitude of different weapons. The RPG elements remain intact here, this time reworking the magic system and skill upgrades a bit to keep that hook planted firmly in your lip.