7 Memorable Moments in Mortal Kombat’s History
Mortal Kombat X is out today, and if you’re a newcomer to MK fandom, you might need a quick rundown on the series’ peaks and valleys. Let us don our jewel-toned leotards and face masks as we take a trip together down the skull-bedecked memory lane of this goofy gorefest.
1. Necessitating the ESRB Rating System
We have Mortal Kombat to thank for the invention of not only the “M” rating but the entire ESRB system. The first two Mortal Kombat games weren’t solely known as America’s response to the international success of Street Fighter; they were also at the forefront of a widespread moral panic about violent videogames. The Mortal Kombat series explored the uncharted territory of games made with adults in mind—or, at least, games made with teenagers in mind. The pixelated gore of these early games may look pretty tame to our modern-day desensitized eyes, but at the time, Mortal Kombat resulted in a lot of awkward conversations as parents everywhere figured out that videogames weren’t going to be family-friendly by default anymore.
2. Friendship Fails
In response to the outcry about the violence in the first Mortal Kombat game, the sequel included a “Friendship” Fatality, which meant players could end a battle with a funny animation and a truce instead of a gory finishing move. This type of fourth wall winking was a hallmark of the early Mortal Kombat games, which also included “Babality” finishing moves that turned an opponent into an infant. The latter-day Mortal Kombat games attempted to take themselves a bit more seriously, with some success.
3. The Motion Control Fad
The introduction of the third dimension in Mortal Kombat 4 might make for a better cultural touchstone, but the decision to add Mortal Kombat: Armageddon to the Nintendo Wii’s roster in 2007 is one that has baffled me to this day. Using the Wiimote and nunchuck to play Mortal Kombat felt weird and hilarious; there was the option to use a controller, too, but I remember spending far more time on the motion controls than necessary because the novelty of the attempt impressed me.
At the time, I scoffed at the Wii as not being “hardcore” enough to deserve a title like Mortal Kombat, but in retrospect, I was just being a jerk. Also, Khameleon was only available in the Wii version, and she ended up being one of my favorites, so maybe my past self should have stopped being so judgmental. The game also had a weird Mario Kart-inspired racing mode called Motor Kombat, and a “Kreate A Fighter” mode. Just be grateful that I didn’t include an item on this list about how often Mortal Kombat shoehorns the letter “K” into places where it doesn’t belong.
4. Scorpion’s Kunai