MultiVersus Returns from the Dead Next Week, But Will Its New Additions Be Enough?

MultiVersus, the Super Smash Bros.-inspired fighting game featuring Warner Bros. characters, has had a downright strange trajectory thus far. The game seemed an undeniable hit when its Open Beta kicked off in July 2022, and it quickly hit over 150k concurrent players on Steam as neophytes and genre diehards flocked to it in droves. But the good times wouldn’t last, and after the size of its community steeply declined, the servers for its beta were shut down in June 2023, just 11 months following its successful soft launch.
Its developer, Player First Games, promised it would eventually be back with a full release, claiming that this temporary shutdown was always the plan. But obviously, it’s hard to imagine they would have pulled the plug if it kept raking it in, and the move seemed a way to return to the drawing board so they could try and recreate the hype from its initial debut.
The issues that led to this decline were varied: it featured overbearing monetization and a stingy Battle Pass, the new characters added after release had a mixed reception, online play was inconsistent, there were tons of small gameplay issues, such as off-kilter hitboxes, and more. Although the news that it was going offline was stunning at first, especially considering its early success, this decision made sense in some ways. Player First Games appears to be a relatively small studio, and it was probably difficult to plug existing holes while also meeting the demands of a live service game. I’m not sure most will be particularly forgiving of the situation, given they took lots of people’s money in cosmetic purchases and more, but the move did make some amount of sense given the tailspin the game was in.
Now, close to a year after it was shut down, MultiVersus will finally return with its 1.0 release on May 28, alongside additional characters, modes, and significant gameplay updates. We got hands-on time with a preview build which gave us a solid idea of what the game will look like at launch. So, this begs the question, will the changes be enough for the game to reclaim its previous glory, or is it fated to repeat the same mistakes?
Starting with an area that previously received criticism, the frequently lackluster additions to its launch roster, the new characters coming to the full release are largely an exciting bunch. In an unexpected turn, Jason Voorhees from Friday the 13th makes his debut, and he’s a heavyweight newcomer who is a blast to play. He’s very hard to kill (which is appropriate given the source material) and has been reenvisioned as an imposing big body Tank who unleashes slow but brutal strikes. From his vicious up special where he hooks you with his axe, to a hard-hitting shoulder charge dash attack, his moves convey that you don’t want to let this dude catch you. There’s also the amusing inclusion of a teleport ability, which explains how he always manages to corner his prey despite never breaking into more than a power walk. Another nice addition is the killer clown himself, Joker. He utilizes an arsenal of ranged attacks to keep foes at bay, including acid, a rocket launcher, a deck of throwable playing cards, and more. And hey, it also feels very good when you bash guys with his cane.
Based on online reactions, Banana Guard is the most controversial of the new characters, which is a ridiculous sentence, but bear with me. This out-of-left-field inclusion from Adventure Time is clearly positioned as a joke character, but that didn’t stop many from being ticked off that he was included over more popular requests. Strangely enough, his relatively bland toolkit felt quite strong, so despite his unappealing energy, he may prove a popular pick. Agent Smith from The Matrix was also recently revealed, and while I doubt he’ll be in the game at release because he wasn’t in the preview build, the fact he’s coming at all shows that most of their new character selections have been better at playing up nostalgia and making use of Warner Bros. catalog than what we saw previously. Although I was hoping for a few more fresh fighters at launch, things seem to be trending in the right direction here overall.
As for what else is new, the Rift mode is the most notable addition, a single-player experience where you battle through stages and quip with the cast. Here, you unlock gems that grant passive abilities, participate in brawls that introduce unique modifiers, like being able to jump infinitely, and attempt challenges for additional rewards. Although this mode was nothing revelatory and its CPU opponents were too much of a pushover, the numerous modifiers and fight setups created some solid variety to these bouts. Ideally, this mode could set up some novel interactions between its eclectic cast and help bridge the gap for those not as interested in sweating it out online and obsessing over tier lists.