The Most Anticipated Games of 2025

It’s the first week of the year, which means it’s time for one of our favorite annual traditions: the annual games preview that includes at least one game from last year’s annual games preview. This year Skate Story goes back-to-back; who will get that special honor in 2026? Read on to find out which game out of our 10 picks for the most anticipated games of 2025 is the one we think is most likely to become one of our most anticipated games of 2026. Hopefully all 10 of the games below will actually be out this year, and hopefully they won’t be swamped by the tidal waves of hype that will accompany the expected releases of Grand Theft Auto VI (yes, they’re finally releasing a new one, instead of just squeezing GTA V fans with more microtransactions) and the Switch 2. (The 2025 release of the latter is entirely guesswork on the part of the games press, albeit very well-informed guesswork, but it does feel like time for a Switch upgrade; the original will be eight years old in March, after all.) Either way, we’ll be here to play these games whenever they come out, and to share our passionate, deeply informed opinions about them—as long as we’re still getting paid to.
Here’s what the editors of Paste’s games section are most excited to play in 2025.
Hyper Light Breaker
Platform: PC
Release Date: Jan. 14 (Early Access)
I’d normally be reluctant to put an early access game on this list, but Hyper Light Breaker is out in the first two weeks of the year, so it seems like a solid bet that it’ll see its “official” release before 2025 is up. The follow-up to Hyper Light Drifter, a roguelike action-RPG inspired by the early NES and SNES Zelda games, jumps into the third dimension, doing to the original what Ocarina of Time did to its retro inspirations. Like the original, it’ll have co-op multiplayer, so you’ll be able to explore its randomized worlds with friends (or friendly strangers). We’re interested to see if Hyper Light Breaker can stand out amid the countless number of rogue-tinted games that have come out since Drifter‘s 2016 release (nine years is absolutely a good chunk of time, but it doesn’t feel like it’s been nearly that long since 2016). What we’ve seen so far has us feeling hopeful.—Garrett Martin
Citizen Sleeper 2: Starward Vector
Platforms: PC, PlayStation 5, Xbox Series X/S, Nintendo Switch
Release Date: Jan. 30
The original Citizen Sleeper realized a sci-fi world full of nuanced characters, and what I’ve seen of its sequel points to much of the same. You once again play as a Sleeper, an artificially created person treated as company property. However, a big difference this time around is that you’re not constrained to a single space station, instead traversing the cosmos as you hop between ports to find work and a way out. Unsurprisingly, Gareth Damian Martin’s writing is as sharp as ever, portraying a star system defined by cruel economic systems and fleeting moments of kindness as people band together to weather this broken world. And beyond its prose landing, the tabletop RPG-inspired decision system has received a shot in the arm, encouraging you to build a team with complementary skills to help get a leg up on the many dice rolls and ability checks during missions. While it’s asking a lot for this sequel to reach the heights of the original game, Citizen Sleeper 2: Starward Vector has a real shot at doing just that. —Elijah Gonzalez
Civilization VII
Platform: PC, PlayStation 5, Xbox Series X/S, Nintendo Switch, PlayStation 4, Xbox One
Release Date: Feb.11
Look at that platform list: yes, there have been Civ games on consoles for decades, but it’s always been a computer game, first and foremost, with ports and spinoffs released later on for your PlayStations and Xboxes and whatnot. Not Civilization VII, though; for the first time in its 34-year-history the preeminent strategy game will be hitting consoles at the same time as PC, and you’ve got to wonder how that will impact the way it’s played. Civ is basically the grandaddy of the (impenetrably named) “4X” genre (or, as I call them to normal people who aren’t hip to opaque games lingo, “games that are kinda like Civilization”), which stands for “explore, expand, exploit and exterminate,” and I imagine we will once again be doing a fair amount of all four activities in Civ VII. This Civ adds a number of new facets to its traditional gameplay, while streamlining some aspects, eliminating others, and making it all look and sound better than ever—basically doing what you expect (and hope for) a new Civ to do.—Garrett Martin
2XKO
Platforms: PC, PlayStation 5, Xbox Series X/S
Release Date: TBD
Having already played dozens of hours of Riot’s upcoming League of Legends spinoff, 2XKO, I can confirm that this tag fighting game seems to have the sauce. Heavily inspired by series like Marvel vs. Capcom, you construct a team of two combatants, swapping between them as you set up messed-up mix-ups and deadly pressure. One particularly notable element is that attacks are performed with simplified inputs, meaning you don’t need to do half-circle motions or any other joystick contortions that seem to frequently trouble genre newcomers. However, despite offering many considerations for beginners, it also appears to have a great deal of depth for veterans, allowing for complex combos and tricky maneuvers. You can switch between your characters at almost any time, setting up lots of side-switching and other tricky-to-block antics. While in the Alpha Lab, combos were too long and damage output could be a bit extreme, the developers have already acknowledged these criticisms and promised to make changes for the full game. Thanks to its freeform mechanics, 2XKO seems like it will offer ample room for player expression and partially address the Arcane-shaped hole in my heart without requiring me to play League of Legends. —Elijah Gonzalez