Nintendo Strengthens The Switch’s Future By Leaning Into—and Out Of—Nostalgia

If you haven’t been paying attention the past few months, you might have missed that the Nintendo Switch is off to a very strong start. After faceplanting with the disappointing follow up to the Wii, the Wii U, Nintendo seems to have at long last listened to some of the criticism that has haunted the company in the past few console cycles, with a multi pronged approach that both embraces their nostalgic roots while reckoning with strategies of their industry peers.
This week alone has seen the release of The Elder Scrolls V: Skyrim, which since its original debut six years ago has been seen on practically everything from Xbox 360 to the Nook, and LA Noire, a curious choice given the scant history of Rockstar games in the company’s publishing history and their inability in the past, hardware wise, to keep up with current re-releases.
As the Switch’s release cycle has ramped up, a number of odd choices (in the sense that they do not fit the mold of Nintendo’s first-party lineup from years past) have popped up on the list. Syberia II, for example, will show up at the end of this month, and Doom, a title that would have been felt too graphic for previous Nintendo consoles, came out on the Switch this month. Back in the Wii days, the adult titles were few and far between, with Madworld as perhaps the console’s most violent release.