Nintensive Care: How 1979’s Sheriff Foreshadowed Nintendo’s Success
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Nintensive Care is a new, subscriber-only column that tracks the history of Nintendo’s videogame era and its outsized influence on games and the gaming industry. For our first column we look at 1979’s Sheriff, the first Nintendo arcade game to feel like a unique, intentionally designed piece of work, as well as the first notable assignment for the company by a young artist named Shigeru Miyamoto.
Let’s do this quick. In 1889 a company called Nintendo was founded to produce hanafuda cards from its headquarters in Kyoto. 76 years later it started selling toys. One of those, released in 1970, was a light gun called the Nintendo Beam Gun. Two years later the company teamed up with Magnavox to create a light gun for its Odyssey home videogame console; a year after that Nintendo opened a series of light gun shooting gallery arcades in Japan. In 1975 it released its first non-light gun arcade game; EVR Race, designed by Genyo Takeda, consisted of a large table where up to six players could “gamble” on prerecorded horse and car races that played on an attached TV. By 1977 Nintendo was releasing its own gaming consoles exclusively in Japan, and the next year it stepped into the traditional arcade game market with a cocktail cabinet version of the board game Othello. After the smash success of Taito’s Space Invaders in 1978, Nintendo released a clone called Space Fever in 1979, and then, eight months later, in October 1979, another Invaders-inspired game called Sheriff.
Okay: we’re caught up.
As you can tell, Sheriff is far from Nintendo’s first arcade game. It’s the right one to start with when you’re discussing what really makes Nintendo Nintendo, though. Not only is it the company’s first videogame with its own identity, and the best of its pre-‘80s games; it displays the growth of designer Genyo Takeda, who would go on to create the Punch-Out series and StarTropics, and also marks the debut of a pretty important person in Nintendo’s history: Shigeru Miyamoto, who was responsible for the game’s pixel art. In many ways Sheriff is where the Nintendo we know in America really begins.
In Space Invaders you control a cannon at the bottom of the screen trying to stave off columns of aliens marching down towards you. In Sheriff you control a gunslinging lawman in the middle of the screen trying to stave off a gang of bandits encircling you. Takeda took the essence of Space Invaders—shoot the things trying to shoot you—and gave it a new perspective. Sheriff also changes things up by letting you move your character in multiple directions, and not just on a horizontal axis, and by having bandits occasionally rush you. The original arcade cabinet also has a unique approach to shooting; your cowboy can fire in eight directions, and you use a dial to aim. It borrows a couple of other ideas from Invaders—there are barriers that can block shots but crumble more and more with every hit, and occasionally a bird will fly by at the top of the screen, giving you bonus points if you shoot it. (I guess it’s a lawbreaking bird?)