No More Heroes 3 Gives In to Punk Rock’s Stifling Love of Nostalgia

Goichi Suda, better known as Suda 51, has long called himself a “punk” game designer. The best example of his design ethos remains No More Heroes, a brilliant pop culture tornado that turned a nihilistic, post-modern eye onto the stereotypes of videogames and the larger world of nerd culture. Its gleeful sendup of this culture’s tropes and conventions was buzzy, vibrant, and created by somebody who clearly knew and loved it well, even as they pointedly mocked it. Even if you didn’t know of Suda’s professed love of punk, you’d still probably be able to tell No More Heroes was effectively a punk rock game. There was really nothing else like it at the time.
That time was 14 years ago.
14 years passed between the release of the Sex Pistols’ Never Mind the Bollocks in 1977 and Nirvana’s Nevermind in 1991. 14 years between punk’s first major cultural impact outside of its own small community, and its eventual coronation as the primary form of youth culture (however short-lived that might have been). In that time the concept of “punk” had changed so much, splintering out into a myriad of subgenres, and inspiring unique artistic movements in several mediums outside of music. 1977 and 1991 were two different worlds culturally, politically, and socioeconomically, whereas the idea of punk itself had lived and died a dozen times in that gap. So it’s no surprise that those two records sound almost nothing like each other—that it stretches the very notion of genre to say the two share one. But that’s what happens with art and culture; it grows, changes, mutates into new forms, often past the point where any common foundation or shared tradition remain detectable. 14 years separated Never Mind the Bollocks and Nevermind, but it might as well have been 14 light years.
14 years also separate the brand new No More Heroes 3 from Suda 51’s original game. Nintendo is on its third console since that game was released on the Wii back in 2007. Suda himself has been credited on over 20 games in that time. It’s been a while. These two eras are also vastly different in most ways that count—smartphones were barely a blip in 2007, the economy hadn’t yet tanked (twice!), there wasn’t an endless pandemic—but you would never know that by comparing No More Heroes to No More Heroes 3. They are stylistically, aesthetically, philosophically, and mechanically aligned, and more similar to each other than games released 14 years apart should be. And although there’s nothing wrong with nostalgia in games, and still so much joy and excitement that can be derived from decades-old genres and styles, this total lack of progress runs counter to the spirit of No More Heroes. No More Heroes 3 speaks of “killing the past” several times, but in reality it’s in thrall to its own past—or at least too sluggish to move past it.