SUDA51 on His Dream Game, Punk Misunderstandings, and the Shadows of the Damned Remaster
Over his several-decade career, SUDA51 has built up a reputation as one of the most distinctive voices in gaming. From the medium-bashing satire of No More Heroes to the sleek intrigue of Killer 7, there is a particular flair to his and Grasshopper Manufacture’s work, where crass humor meets surprisingly thoughtful meta-commentary on the form. We had a chance to meet with Suda at PAX East, where he was promoting Shadows of the Damned: Hella Remastered, an upcoming re-release of that game for modern consoles (for those curious, as the name suggests, this is a remaster and not a full remake).
Paste: As a creator, do you feel it’s more difficult to get ideas greenlit in today’s game industry than in the past?
SUDA51: It’s not really so much a generational thing or an era-based thing, it’s more of a publisher-by-publisher thing. Every publisher has their own rules, their own standards and policies. It all depends on who you’re dealing with and what you’re trying to put out. I personally don’t feel that there’s much difference between now and years ago as far as what you can or can’t do.
Paste: If you had infinite resources, what style of game would you make?
SUDA51: [He points at the Qiddiya Gaming booth behind us, which is a tourism ad funded by the Saudi Arabian government] Like you have the Saudi money? [Laughter]
Paste: Right, except without the moral compunctions.
SUDA51: That’s one of the hardest questions that I get. I don’t have a concrete idea, but it would be something set in space. Something like a Starfield-type thing. I’m a big fan of Gundam. If I had the freedom to do whatever I wanted, it wouldn’t necessarily be a licensed Gundam game but my own original version. I’m a big fan of that series in particular, but also that genre in general, so that’s likely what I’d do if I could make anything I wanted.
Paste: Is there an element of your work that you feel is generally misunderstood or misinterpreted?
SUDA51: I can’t really think of anything like themes or other elements of my games that people tend to misunderstand a lot, at least as far as I know. But in a way, it’s kind of interesting because I feel that a lot of the time, people can seem to, I guess you could say, over-interpret?
A lot of the fans are really hardcore gamers and fans, and they play our games a bunch of times and look at all the little details, right? And they come up with their own interpretations of things. They even come up with their own head lore sometimes. And so not to say that they’re misinterpreting or misunderstanding anything, and not to say this is at all negative. But sometimes they see things that weren’t necessarily intended to begin with or things that are a bit more vague, but they decide, “This must be what this means.” But, again, that’s not necessarily a negative thing at all because it shows that they’re thinking really hard about the work that we’re making, which is great.
There have been times in the past where people complained about certain elements of the games, for example, that this game is a bit too sexual or that certain characters are too sexualized, or something like that. Going back to the publisher thing we were talking about earlier, some publishers are okay with certain amounts of that kind of content, and it changes based on what publisher you’re going with and the thing you’re making.
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