Nobody Knows for Certain Turns Soviet Children’s Books into a Game
A Gorgeous (and Playable) Look at Soviet Children's Books Published in India

Nobody Knows for Certain is a fragment of a game, if you can call it a game to begin with. Afrah Shafiq’s playable art project ends abruptly, with no attempt at a resolution, and yet leaves behind so much to pore over and think about. It’s a gorgeously designed sociological study of Soviet children’s’ books published in India in local languages from the ‘50s to the ‘80s. Distributed almost for free, these books spread Russian culture and thought throughout the Indian subcontinent during the Cold War, leaving a notable impact on the children of India. Nobody Knows for Certain turns this phenomenon into a point-and-click experience, with several books republished in full in various languages.
Shafiq wraps these books up in a beautiful piece of interactive art that repurposes much of their original artwork. This narrative game is a lending library in the form of a pixel hunt. After a lightly interactive opening, you’ll arrive at a virtual tapestry filled with Russian iconography; here you zoom in and look for lightly animated figures and icons. The cursor changes color when you scroll over some of these images, and you can click those to learn about the folktale it’s based on, or about Russian writers who were crucial to preserving its oral folklore. After poking around long enough you’ll come to a screen with a bus parked in an Indian city; it’s a mobile library, with its racks filled with digital versions of classic Soviet works released in India. Clicking on these books will pull up their covers, and many are readable in full. You can also send the bus on a journey throughout the country; as it travels around you’ll hear different musical styles from throughout India and get a feel for its geography.
You’ll find books with names like The Tale of Tsarevich Ivan and Grey Wolf and The Little Round Bun, and printings of Maxim Gorky’s The Little Sparrow and Pushkin’s fairy tale poem The Tale of Tsar Saltan. The moral guide What Is Good and What Is Bad is like a Soviet take on Goofus and Gallant, whereas We’re Flying Across the USSR is an easy-reading guide to geography. None of it is blatantly political in nature, but you will see clear cultural distinctions from American ideals.
There are some slightly more game-forward parts to uncover. There’s one story about a tailless cat who’s mocked and rejected by almost everybody they meet, and you move the cat directly through that one in search of a solution to its problem. (That solution is a snake. They understand each other’s hisses. It’s adorable and just a little weird.) Elsewhere the game asks you to click on “five tokens of Indo-Soviet friendship” to move on to the next story. These are both one-offs, and although the token-hunting feels like pointless point-and-click busy work, adapting these books into interactive games, as the tailless cat piece does, could be a smart way to turn this glorified demo into a full-bodied work.
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