Outer Wilds and Inner Depth: Making Something New Out of the Old

You don’t kill anything in Outer Wilds. You don’t even have a weapon. What you do have is a small spaceship made of wood, a device that can tune into soundwaves coming from space, and a few mysteries to unravel while exploring the solar system that you call home. Mobius Digital’s first videogame wants to instill a sense of wonder in the player, and to that end it focuses not on destruction but on discovery—on sifting through the centuries of these otherworldly planets and learning about the lives and fate of a civilization that long preceded your own. That makes it lovely and serene, with one of the more fascinating alien cultures that media has given us, and a series of planets based on the beauty and splendor of nature.
As Alec Beachum, the game’s director, tells Paste, “Very early on we were like, OK, you’re not exploring to gain upgrades or to improve your equipment. You’re not out to conquer new territory or gather resources. You’re not going out and harming the indigenous wildlife. It puts everything in a more archaeology angle where it’s like uncovering this ancient civilization and figure out why all these things are happening.”
The “things” that Beachum refers encompasses a variety of unanswered questions, ancient secrets and climatological anomalies that you might unravel while flying from planet to planet. Looming above it all is a long-lost race called the Nomai, who laid the groundwork for your civilization, and who have somehow trapped your character into a recurring time loop that resets every 22 minutes. And if you die before that time is up, you’ll still reset at the start of your journey, but with a memory of everything you’ve accomplished up to that point.
“We came up with this idea that [the Nomai] were shipwrecked in your solar system,” Beachum explains. “They had built all of these things and set all of these things in motion that are happening now while you’re exploring, but they’re long gone. They’re kind of like these science philosophers.”
You interact with these early Nomai adventurers by using a tool to translate their ancient graffiti. These appear as conversations written on rocks and old walls in an elegant, flowing script that looks like circular lines arcing out of each other. This dialogue might be from before history even began around these parts, but like the rest of the writing in Outer Wilds, it has an understated and realistic charm that makes it feel real without feeling too labored or mannered.
Part of that charm lies in the personality of the Nomai who wrote these messages. They aren’t just faceless ancients or esoteric beings. They have character and flair, and even though they’re just lines of dialogue on the wall they still stand out from one another. “We tried to inject human personality,” Beachum says. “You’re imagining these ancient people, you know they were people—they used to live here and breathed some life in to the world.”