Overwatch Retribution Isn’t Enough to Solve the Game’s Narrative Problems

Overwatch has always struggled with how to integrate the game’s complex storyline with its more standardized hero shooter mechanics. The latest stab at adding a bit more in-game story to the competitive shooter follows in the path of last year’s Uprising event, but instead places the players in the shoes of the game’s mysterious Blackwatch sub-faction, on a mission to take out a crime lord in an Italian villa.
Like Uprising, this year’s Retribution feels like a cautious half-step into the game’s fiction—not quite enough to make a campaign out of, but enough to pique the interest of players grown used to mining every spare bit of Overwatch for any possible lore or background on the world. It’s a sad state of affairs in many ways—clearly the game has a developed world with interesting characters and motivations, but like I wrote about before, doesn’t let us do much with them other than shoot each other.