Overwatch Should Let Us Do Something With Its Characters Other Than Shoot Each Other

Every time a new Overwatch short comes out, I generally go through the same emotional cycle. First, I’m excited, because new animation, hero lore, backgrounds, etc. But then it dawns on me that there’s still not much to do with these heroes other than get them to shoot each other. All the brilliant worldbuilding of the animated shorts is somewhat lost in the actual gameplay.
Overwatch is two games, really. It’s the player-vs-player shootout matches reminiscent of genre-pioneers like Team Fortress 2 and earlier Quake, replete with tense moments, quick character interactions and interesting levels. It’s also the more story-based Overwatch metagame. It’s not exactly a secret at this point that there are many fans of Overwatch-The-Story that barely, if ever, touch Overwatch-The-Game.
In a way, this is a strength of Blizzard’s design. Criticisms of the games’ design (and some questionablecharacter choices) aside, it’s clear that the game has a large number of fans mostly in it for the non-shooter aspects of the Overwatch universe. And this is well and good, honestly—it’s not that different from fandoms surrounding a TV show or a book. Overwatch-The-Game is more window-dressing on the story than it is a part of the story itself.