Battlegrounds‘ Uneasy Proximity to Military Simulators
I’m lying prone on a hill overlooking one of the many ramshackle towns that dot the island map of PlayerUnknown’s Battlegrounds. Nestled against a nearby tree, one of my squadmates scopes a couple of solitary houses sticking out of the hills to our East. We had heard gunfire recently from that direction and are waiting to see muzzle flashes or enemy movement. Time ticks down and silence blankets the scene. There’s not much to chat about—we’re a few games in so we’ve run through all the regular conversation topics. I glance over at my Twitter feed. A news story pops up about the astronomical increase in civilian deaths at the hands of the American military since Trump’s taken office. I return to the game. I swap out my M416 for my SKS with a 4x scope. I try not to think about it too much, about who exactly I am supposed to be role-playing in this scenario.
PUBG originally started off as a mod for ARMA 2, a popular, highly technical military simulator. It uses similar maps and tools to craft a distinct experience, one a lot more streamlined and approachable than the granular, sometimes overwrought experience of ARMA. In the game, and the mods that precede it, you are dropped on a desolate island and forced to fight 100 other players until only one is left standing. This particular aspect of PUBG’s design is inspired by Battle Royale, a Japanese film from 2000 about a group of high school students trapped by their teachers on a remote island and forced to murder each other.
Playing the game alone certainly lives up to Battle Royale’s premise. It’s a tense, solitary and highly risky form of play. Playing cooperatively, however, begins to encroach on the military simulator territory the game was originally built upon. When playing with a squad, I call out compass directions and estimate distance of enemy fire. My squad and I try our best to play the part of soldiers, dredging up some of the military-sounding vernacular we hear in movies and television. Though PUBG has no narrative context besides being dropped onto an island alongside other players you must fight and kill, many of the emergent mechanical trappings of squad mode add a distinctly militaristic flavor to the experience.
I’ve been reading Generation Kill, which follows a small marine regiment as they participate in the early days of the 2003 invasion of Iraq. It was also made into a TV series on HBO. A lot of the same types of verbs and behavior I use when playing PUBG are employed by the Marines in the book. The author, Evan Wright, describes Marines who “chatter constantly, calling everything they see in the surrounding desert-a pipe 300 meters off that could be the barrel of a gun, a shepherd in the distance whose staff could be an AK…” He could just as easily be describing my own approach to the varied and often inscrutable landscape of PUBG’s island. My squadmates are beyond tired of me calling out human-looking bushes or ruined jeeps that I thought looked fresh off the lot from 100 yards away. The fear of falling within the sniper’s crosshairs, of being exposed—which is natural for a military unit invading a foreign country—is accurately replicated in this abstracted game about 100 people murdering each other for a virtual chicken dinner, the only “concrete” prize the game offers besides an endorphin rush from victory. But Generation Kill and documentaries like Restrepo, which follows an Army unit in Afghanistan, also serve to show the futility of war and the grotesque flexing of American military might with dubious results. That’s absent from PUBG, which follows the path set by ARMA, a simulation where the primary aim is to make everything perform as realistically as possible, without much concern for the wider moral implications of playing at war, and the kind of outlook that reinforces.
I’m always conflicted when playing military shooters. I hate war, and the way it has ballooned in prominence in America’s semi-recent history. I grew up in the shadow of Bush Sr.’s Iraq war and Clinton’s Kosovo intervention. I protested in vain against the invasion of Afghanistan during college. I’m not a pacifist, but am continually appalled at the way my country swings its weight around like a schoolyard bully, leaving thousands of casualties in our wake.
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