The PlayStation 4 Review
The first thing I did on my PlayStation 4 was watch an episode of Barney Miller.
I don’t need a PlayStation 4 to watch Barney Miller, and that wasn’t the first thing I thought I’d do with a brand new $400 game box. After powering up the console and downloading the first mandatory system update (which took far less time than the typical PlayStation 3 download), I sorted through the various game options available. I signed up for the free month of PlayStation Plus that comes with every PlayStation 4 and started downloading Resogun and Flower for free. I slid the copy of Killzone: Shadow Fall that Sony sent with the system into the slot, and it immediately started to install itself onto the 500 GB hard drive. I poked through the various streaming video services, which include all the standards, the Netflix and the Amazon Instant Video and the Hulu. I saw Crackle—a video service available on every gaming console that nobody I know has ever used—and downloaded it, to figure out why it exists. Crackle was the first download to finish, and thus the first program I ran on my PlayStation 4. As I sifted through its relatively slim offerings, I found Barney Miller listed under comedies. I wanted to watchBarney Miller. So I did.
Barney Miller is good.
But the PlayStation 4 isn’t just a Barney Miller machine. It’s the latest console vying for supremacy in your entertainment center, offering up not just state-of-the-art videogame technology but a full suite of entertainment options for the modern day internet household of the future. The PlayStation 4 streams music and movies and TV shows and sports into your living room, as long as you have a reliable internet connection, and all in high definition. You could easily cancel cable and make do with a PlayStation 4 and subscriptions to a few video services, but then you could easily cancel cable and make do with your computer, or your Xbox 360, or your PlayStation 3, or any number of other products you probably already have in your home that offer the same services.
You could make the PlayStation 4 the only box you ever plug into your TV again, but you’re not going to buy one to watch sitcoms from the ‘70s. You’re going to buy one to play games, and then maybe use it to watch TV sometimes. And as a device built to play games, the only opinion you can really have about the PlayStation 4 right now is that it’s way too early to have an opinion.
I’ve played at least part of eight of the system’s 23 launch titles. As expected, the graphics look better than they do on the PlayStation 3, but it’s not as dramatic a leap forward as when games transitioned from standard definition to HD. Assassin’s Creed IV looks cleaner and crisper than the PlayStation 3 version, with tiny details like pores and arm hair more visible, but that doesn’t enhance or hinder how the game plays or the (considerable) amount of fun I have playing it. Characters look less blocky and two-dimensional in Call of Duty: Ghosts than they do in the surprisingly ugly PlayStation 3 version. The shooter Killzone: Shadow Fall might be the most impressive launch game, visually; like its predecessors, it depicts in pristine and startling detail one of the drabbest and most lifeless aesthetics seen in a genre defined by drab lifelessness.
The best games for the PlayStation 4 wouldn’t work as a flashy tech demo at a Best Buy kiosk. The dual joystick shooter Resogun dug deep into my brain with its arcade action and thorough commitment to sensory overload. It’s the only PS4-exclusive game that I actively want to spend more time with. Flower andSound Shapes, two of the best games for the PlayStation 3, reappear in prettier form. Flower in particular benefits from the transition; the gorgeous environments occasionally approach photorealism, and the new DualShock 4 controller features smoother and more responsive motion controls than the DualShock 3. None of the games most worth playing make the PlayStation 4 look obviously more powerful than the PlayStation 3, though.
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