10 PlayStation Vita Games You Should Play
Did somebody special give you a new videogame system for the holidays? If so, you might be wondering what exactly you should do with it. Well, I mean, you play games on it. That should be obvious. But what games? What’s the first step you should take into the world of the PlayStation 4, or the first doodad you should doodle on the Wii U’s tablet? Over the next few days Paste will look at what games you should play first on all the latest systems, from last year’s PlayStation Vita and Wii U to the brand new Xbox One and PlayStation 4.
The Vita might be the most underrated game system on the market right now. Sony’s handheld doesn’t have a deep library of exclusive games, but it does have some great ones, and between cross-play, remote play and Sony’s growing roster of fantastic indie games, there are many good console titles you can easily take on the road. Because that interactivity with Sony’s consoles is so crucial to the Vita’s appeal, this list will feature both Vita exclusives and a few console games that are even better on the handheld.
10. Killzone: Mercenary
There had never really been a good first-person shooter on a handheld device until Killzone: Mercenary. Part of that was technical limitations—the Vita is the first handheld with two usable analogue joysticks—but more importantly most handheld shooters are poorly designed. They tend to feel like hamfisted rush jobs, usually playing off a popular name from the console world. Mercenary, which is an original game and not just a port of a preexisting Killzone, nails the controls of a shooter, but it’s a surprisingly smart and well-designed game. It’s not just the best handheld FPS—it’s the best Killzone.—Garrett Martin
9. Hotline Miami
Hotline Miami is another multiplatform game perfectly suited for the portability of the Vita. In Hotline Miami every “mission” begins in a squalid apartment with an answering machine message alluding to a target. The protagonist gets into his gull-wing car, puts on a rubber animal mask, and drives off to kill everybody he can. The developers, Denis Wedin and Jonatan Söderström, aren’t just offering hyperviolent escapism. Hotline Miami’s unsettling undercurrent is that it keeps indirectly asking, “Why are you doing this?”—Filipe Salgado
8. Flower
Before Journey, Thatgamecompany proved with Flower that games could have an emotional impact upon players, even if they didn’t necessarily look or feel like what we expect from a videogame. Many games gain something when they transition from a console to a handheld, but Flower actually feels slightly diminished on the smaller screen—its world is smaller and less luminous. It’s still a beautiful and powerful experience, though.— Garrett Martin