Red Dead Redemption and the Myth of the American Outlaw

Today’s announcement of a Red Dead Redemption sequel is well-timed, because the original’s message about the problems inherent in American mythology could not be more relevant today. Rockstar’s 2010 epic is a western in the tradition of classic western cinema. Like the best of these films, Red Dead evokes and subverts the myth of the “Wild West” to reveal modern problems embedded in the American way of life.
The game begins in 1911, with outlaw-turned-farmer John Marston forced by the FBI to hunt down members of his former gang and bring them to justice. It’s easy to predict where this is headed: confronted with the West, and all its chaos and senselessness, Marston will remember who he was and return to his outlaw ways. Instead, John takes a bullet to the gut and wakes, patched up, on a woman’s ranch. It’s after this “rebirth” that Red Dead starts to subvert expectations, by revealing that John is, ironically, something of an anomaly among Rockstar protagonists: a good man.
As John and rancher Bonnie MacFarlane get to know each other, John’s backstory is pieced together, and we get to see who he really is. When John impregnated Abigail, a whore who rode with his gang, he decided to marry her and raise the child, setting aside his outlaw life. The gang doesn’t take this well, and when John is shot during a job (he’s good at getting shot, turns out), they leave him for dead. John survives and runs away with Abigail and their newborn son, Jack, to start a new life. They do so successfully until the FBI come knocking.
Throughout the game John acts less like an edgy badass and more like an exasperated dad. In fact, the only time John seems to act out of character is when he’s attempting to project the persona of a cold killer. In Unforgiven, Clint Eastwood’s character William Munny buries his outlaw ways beneath the facade of a changed man. Inversely, John Marston hides his decency behind an affected snarl and a quick draw.
John’s journey comes to a head when he confronts the leader of his old gang, Dutch van der Linde. Dutch is holed up with a group of Native Americans whom he has convinced, using his charisma and their desperation, to stand with him against the US government. John is forced to join an army of US Marshalls and they mow down Native Americans, for reasons that feel largely arbitrary. It’s a grim bit of foreshadowing that the most violent and senseless set piece of the game is instigated not by “outlaws” but by the US government itself.
By the time John fights his way to Dutch, we’re expecting some kind of psychopathic cowboy Charles Manson. Instead, we find a sad, surprisingly self-aware old man who clung to some ideal for too long and finds himself at the end of his rope. The central, subversive irony of Red Dead Redemption is that it’s populated by people who really are, on some level, what they believe themselves to be. Before Dutch kills himself, he issues John a prophetic warning:
“When I’m gone, they’ll just find another monster. They have to, because they have to justify their wages…Our time has passed.”