The 5 Best Games of October 2018
Here are the games we liked the most in October. They’re some good games. You might want to check ‘em out. You can’t go wrong with any of ‘em. Dig it!
Okay, now that that’s out of the way, we know what you’re going to say. “Where’s Red Dead Redemption 2, Paste? How isn’t that on here? Are you named after what your writers eat? Stop hitting yourself, Paste. And while I’ve got you, are you looking for new writers?”
Here’s the deal with Red Dead 2. We’ve had a copy since Oct. 23, which we immediately knew would make it impossible to hit the embargo date of Oct. 25. So we’ve been taking it slowly, trying to explore the full scope of the game instead of rushing through for a review. We’re nearing the end and will have a review up this week, or maybe next, most likely, but because we aren’t finished yet—and, frankly, because we have very mixed opinions about it so far—we decided to keep it off this list for the moment. We can’t in good faith include a game that we haven’t yet come to a firm opinion on. At the moment, we wouldn’t call it one of our five favorite games from last month. That might change over the final few hours of story, but it also might not. I guess everybody can find out when we put up our list of the best games of the year in a few weeks.
Here’s what we know we liked in October. Yes, one of them is more of a demo than a full game, but at three hours there’s enough meat there to consider it—especially since it effectively stands on its own and is in no way guaranteed to reflect the final game it’s taken from.
5. Soulcalibur VI
Soulcalibur VI may be the latest installment in a series that spans a total of 11 main and spin-off entries, but it’s incredibly welcoming to new players. The fighting system is simple, mapping three of your controller’s buttons to horizontal, vertical and kick attacks, with the last button used for guarding. What I’ve always loved about the fighting style in this series is that it’s not just about putting out the most damage or having the flashiest combinations; much of the time, it’s about learning an enemy character’s moves and being able to recognize them in time to guard. It’s about parrying at the right moment, about being quick on your feet and making sure your patterns are unpredictable.—Natalie Flores
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