Ring of Elysium Offers a Fresh New Take on the Battle Royale Game

I don’t think the PlayerUnknown’s Battlegrounds formula really needs a lot of tweaking. It’s what’s kept me playing the game while other, more specialized variants on the battle royale concept have fallen so flat for me (case in point: Fortnite, which, while enjoyable, just doesn’t keep me coming back the way PUBG does).
This is important context for the next thing I’m going to say, which is that I think that Ring of Elysium might finally be the game that will push me into another primary battle royale game.
It’s not a drastic shift from PUBG. It’s still a pretty big world with a wide variety of weapons, where you have to scrounge for supplies before rushing headlong into enemy fire (or however else you play, I guess). The differences are slight.
Instead of a plane drop on a randomized flight path, where player drop concentrations have to be noted by the number of parachutes seen after you leave the plane, Ring of Elysium streamlines the affair. Pre-match, all players have access to one world map, gridded out into squares. Pick a square to drop into, and everyone can see that the square is occupied. The frantic metagame of parachuting to different areas becomes a swifter, more formalized battle of fake outs and mind games.
The map’s traversal options are also broadened. Not content with just on foot or in-vehicle options, Ring of Elysium gives you a starting kit of a small weapon (either a pistol or a shotgun) and a traversal device: either the glider, the snowboard, or the climbing pack (which allows a player access to ziplines dotted across the map, as well as the ability to climb vertical faces).