The Secret of Mana Remake Reminds Us That Weird Can Be Great

Secret of Mana has always been unconventional. The 1993 original differentiated itself from popular role-playing games like Legend of Zelda or Final Fantasy and created its own mishmash of distinct features. I didn’t come across Secret of Mana until adulthood, and when I finally sat down to watch a playthrough, its kookiness surprised me: The audacity of a three-person multiplayer game shocked me, the stamina bar created stop-and-go action I’d never really experienced, and the constant need to open a menu for magic seemed convoluted. I never quite understood the game’s appeal, until I started playing the recently released remake. While it certainly shares a lot of idiosyncrasies with the original, it’s the new peculiars of the remake that has helped me realize how great that weirdness really is.
The remake hasn’t really won critics over. For some, the new game doesn’t possess the same charm that made the original so special. Remaking a game, especially one so highly regarded as Secret of Mana will always come with some disappointment. What is lost when a remake changes a 2D game into 3D? What are we missing when new features replace old ones, or when old features go completely untouched?
I think this remake is a great complement to the original. It steers a little off the original’s course, but that just makes it a much more interesting remake. It’s clearly Secret of Mana, but the specific changes to the game gives this remake its own identity that proves not every remake needs to be completely faithful to its source.
This remake is more of a remix; It’s like when an artist comes out with a slow song, then releases a dance remix featuring a rapper. The remake shares a lot with the original, but it isn’t a complete replica either. It’s more fast paced, more colorful and peppy. The Secret of Mana remake is loyal, but not too loyal to the Super Nintendo classic. It brings what’s most prominent about the original game (its story, its battle system, its music), and twists them
The biggest example is its new 3D graphics. Side by side comparisons show that the new graphics place every rock, tree and building nearly in the same place as the original. But I wouldn’t say the new visuals are an improved or enhanced version. The characters look a bit like bobble heads that often collide with each other. Everything is voice acted, but character lips don’t move along with the voices. The building and enemies look adorably fake and childlike, which feels fitting for the three young heroes.