Super Mario Bros. Wonder Could Be the Next Great 2D Mario Game
We recently played a preview of Super Mario Bros. Wonder, and now we can't wait for the full game

Every now and then, you play a game that reminds you more than anything of why and how you fell in love with the form in the first place. For myself and many others, the formative experience of our game-playing youths is more likely than not a Mario game. I can recall playing a number of different installments over the years, but the one that most sticks out to me is Super Mario World. It was wonderful, with weird, enchanting enemies and brilliant new mechanics, like Yoshi, that otherwise upended everything I’d known to be true about the games up to that point. As far as 2D Mario games go, the last real innovation to have spiced things up was when four-player co-op dropped more than a decade ago back on the Nintendo Wii. Super Mario Bros. Wonder might just be the next great step forward that enraptures a new generation of kids, all the while reminding some of us oldheads why we keep coming back to games and this series time and time again.
I guess you might begin asking how Super Mario Bros. Wonder manages such a feat. Really, it’s in the name of the game. The wonder seeds, a new mechanic that figuratively turns the world upside down (and may even do it literally for all I know), breathes an exciting bit of life into the Mario series’ familiar stable of settings. The fairway, familiar green shrubbery, and mushrooms of 1-1—albeit this time around in the Flower Kingdom—just hit differently when the warp pipes all come to life and start wriggling around like worms. The world going wacky injects a kind of urgency that’s easy to get swept up in because you can’t help but be in awe of the things going on around you. It’s wild to have played these games all your life and have gone from simplistic plateaus to the otherworldly and bizarre rendered in such vivid detail.
That’s another thing about Wonder: it’s simply gorgeous to look at. The logical endpoint of the 2.5D style, characters in Super Mario Bros. Wonder appear to nearly pop out of the screen thanks to shading and lighting that makes them look far more three-dimensional than they are, as well as animation work that makes the cast feel like real people rather than sprites and avatars. I can’t help but come back to the animation of Mario and Luigi using their caps to parachute, and how the cap brims flutter as they sail through the air. This is animation you can find in plenty of other games—even spin offs like Luigi’s Mansion 3, which might sport some of the best animation I’ve ever seen in a game—but is largely reserved for the 3D installments of the Mario games rather than the 2D ones.