Super Mario Bros. Wonder Does What the New Super Mario Bros. Series Never Could

There has never been a truly great New Super Mario Bros. game. That’s not to say that they haven’t been worth playing, or that they brought nothing to the table. New Super Mario Bros. Wii is a blast when you’ve got three pals to sow chaos with, and that idea was genuinely new for Mario at the time of release. For how uninspiring review scores were for New Super Mario Bros. 2, the concept of collecting as many coins as possible, and designing both the levels and new items around that concept, at least made for a fascinating and wildly different feeling side-scrolling Mario game. New Super Mario Bros. U was too often a hollow-feeling chore to play by yourself, but New Super Luigi U, its DLC that was then included in the Switch’s Deluxe release of the game, was genuinely special thanks to its focus on strict 100-second time limits without checkpoints that forced you to balance speed and exploration. New Super Mario Bros. on the Nintendo DS is one of many videogames available for that system. See? They all have something to offer.
The reason that New Super Mario Bros. Wii worked as well as it did was that, in essence, it was a 2D Mario’s Greatest Hits collection that added some new wrinkles and the multiplayer, and let you and your nostalgia run wild in well-designed stages. Besides the multiplayer, it wasn’t exactly groundbreaking, however—it’s not like it was the first side-scrolling platformer that supported four players, nor even the first Nintendo one to do so—and none of the other New Super Mario Bros. titles did much in that realm, either. They were designed to invoke a specific feeling in players, and that feeling was, “Hey, remember 2D Mario?” They served a purpose and mostly served it well, but that purpose lacked the ambition it needed to be special, and the kinds of creations made by players in the two Super Mario Maker games only further emphasized this issue, as well as the soullessness of the New Super Mario Bros. art style in comparison to Mario’s sprite-based past.
There are many differences between the New Super Mario Bros. game and 2023’s Super Mario Bros. Wonder, but the greatest of them is this: whereas the former titles were obsessed with reminding you of the games played in your youth, Wonder aimed to recreate the feelings those games elicited from you. The awe, the newness, the—I’m so sorry for this—wonder. “Remember when you got to do that cool thing in Super Mario Bros. 3?” does not carry nearly the joy or ceiling of “Remember how Super Mario Bros. 3 made you feel when it surprised and delighted you again and again?” And it’s about time that Nintendo recognized that one is a vastly superior goal to achieve than the other.
Super Mario Bros. Wonder is a delight. It’s one of the best Switch games released in 2023, and one of the best on a system already jam-packed with greatness. And it managed this by learning a few key lessons that moved it all beyond the errors of New Super Mario Bros., with clear influence from the imagination on display in Super Mario Maker levels, as well as more contemporary and original platformers like Celeste. Super Mario Bros. Wonder isn’t merely Mario: Now With Celeste Wall Jumps, though. That use of Wonder in the title has a purpose, and it’s the Wonder Flowers you find in each of the game’s standard stages. They’ll completely change how you’re playing not just a level, but sometimes also the ideas about how you’re supposed to play Mario at all. They’re reminiscent, to a degree, to how the powers worked in games like Wario Land 3: temporary shifts in how you can achieve a goal, new controls and abilities and maneuvers to consider and deploy, and all in the service of keeping everything feeling fresh and cycling contexts. Combining elements of modern classics with the spirit of both Nintendo’s greatest 2D side-scrolling Mario and the company’s best-ever 2D platformer? Mamma mia.