10 Overlooked Super Nintendo Gems

Nintendo’s back was up against the wall. In 1985, with the release of their 8-bit NES system, they effectively saved an entire industry from collapse. Videogames were big business again. But five years later, the Nintendo phenomenon was finally on the wane. They had to come out with something that proved they weren’t a one-hit wonder. More than that, they had to convince an army of parents to buy a new system that didn’t play all those old games they already had, effectively making the older system obsolete overnight. No game company in the modern era had transitioned from one popular machine to the next: Atari’s 2600 gave way to the 5200 and 7800 with less-than-stellar results; the ColecoVision had no successor. Sega’s Master System audience was nowhere near as large as the Nintendo’s when its follow-up, the 16-bit Genesis, grabbed the attention of teens everywhere as a cool new alternative to Mario and pals.
On August 23, 1991, the Super Nintendo finally came out. The ensuing battles in the marketplace—and in the courtroom—have been well-documented. Those who chose sides in the great “Console Wars” still vouch for their preferred system to this day. We here at Paste might privately be TurboGrafx partisans, but publically we remain steadfast in our diplomacy. We take no sides. But on this day of celebration and remembrance, let us shine a light on the SNES’s most lasting contribution: the games, specifically those that deserved more players than they ever received, those not marked by a shared memory of millions but instead cherished by smaller, but no less feverish, circles of fans. These are the Super Nintendo’s ten most overlooked games.
1. Stunt Race FX
Publisher: Nintendo
Where Star Fox got all the praise and sequels and remakes, this less-polished racer came and went with little fanfare. The very “Nintendo-like” take on the Virtua Racing genre of the era barely worked on the hardware, but made up for its low frame-rate with surprising, inventive tracks. Plus you could drive a semi. Its mix of trucks and googly eyes would find their way into another under-praised racer, ExciteBots: Trick Racing on the Wii.
2. Demon’s Crest
Publisher: Capcom
This completed a side-story trilogy based on an enemy character from Ghouls ‘n Ghosts that started on the Game Boy. So I guess it’s little surprise that the game didn’t find a larger audience. But the dark themes, luscious visuals and a character progression system that echoed Super Metroid make for an exemplary 16-bit adventure. Luckily, its recent release on the Wii U Virtual Console has allowed a new generation of fans to discover it for themselves.
3. Battle Clash
Publisher: Nintendo
The Super Scope 6 was a giant plastic bazooka peripheral for the SNES that, sadly, never caught the public’s imagination like the original NES Zapper. But if you’ve never tried one, you’ve never played this crazy one-on-one Mech duel (or its sequel, Metal Combat: Falcon’s Revenge). Whereas Duck Hunt was a more plaintive shooting experience, Battle Clash takes the giant robot battles popular in the same anime that was just starting to come westward in the ‘90s and puts the gigantic metal trigger in your hand. Given the simplistic input device, the game is more complex and in-depth than expected: not a surprise, as it was co-developed by Intelligent Systems, the studio behind Fire Emblem.
4. E.V.O.: Search for Eden
Publisher: Enix
Long before Spore, this game let you take a creature across eons of time and watch it evolve. You begin in the sea, eventually earning the ability to sprout legs and roam the land before growing wings and taking to the air. The ideas out-stripped the technical know-how of the day, however; trying to illustrate such a complex ecosystem, not to mention the changing biology of an animal across millions of years, was a tough ask for the 16-bit system, and E.V.O. lacked the visual wow factor of its contemporaries. In retrospect, few games pushed the idea more of what a simple side-scrolling platformer could be.