It Feels Weird to Celebrate Super Smash Bros.‘s 25th Anniversary

Super Smash Bros. Brawl was the coolest thing ever as a kid. I already loved Mario, Sonic, and Pokémon, so to see all of those characters together in one game, along with a bunch I’d never even heard of, piqued my excitement like no other game could. Finally getting to play Brawl after months of convincing my parents that a Teen ESRB rating was no big deal sparked an obsession that would last for years to come.
As a kid with ADHD, I was no stranger to hyperfixations, periods of intense obsessive interest in a specific topic, but none were as long-lasting and passionate as my love for Smash. I memorized every character’s moveset and game of origin, I went out of my way to track down the earlier entries in the series, and I spent mind-boggling amounts of time browsing Smashwiki to soak in more of that sweet, sweet information. Smash games were pretty much my favorite thing ever, even well into my adolescence, with each new game’s release feeling like a monumental occasion. I made friends over our shared love for the series, and through its hyperfixation-friendly crossovers, it introduced me to the wider world of games—which, evidenced by the fact that I’m here writing this, stuck with me a lot.
My relationship to videogames has changed a lot since then. What was a fangirlish devotion to Nintendo has shifted over the years into a deep frustration with a company that, in spite of the many industry-definingly talented creators it employs, seems committed to roadblocking games preservation, steamrolling their own fan communities, and perpetuating the toxic and misogynistic culture that plagues gaming spaces. Nintendo is, at the end of the day, a major games corporation, one of the largest in the world, and as such its practices are driven by a pursuit of profit that proves routinely to be bad for the medium of games and for the people who make them.
Super Smash Bros. positions itself as a celebration of Nintendo and of videogames at large, but is this really a company, or a vision of gaming, that are worth celebrating? Games are a far more diverse medium now than they were when the first Smash game was released in Japan 25 years ago this month, yet its definition of “celebrating gaming” is still having a bunch of Recognizable Characters™ beat the shit out of each other. And especially coming off of 2023, a year filled with both a cornucopia of exciting, boundary-pushing new experiences as well as some of the worst turns for the industry in recent memory, celebrating Smash’s vision of gaming feels almost crass.