Looter Shooter SYNCED Wants to Be Your Next Everything

SYNCED wants to be your next everything. It’s got it all: it’s a third-person run-based cooperative looter shooter with classes. It’s got a PvE component where you and two other players drop into zones, fight through progressively fierce waves of enemies, and are ultimately showered in rewards, often equating to guns you’ll equip the next time around. These guns range from the mundane and basic to the alien and extravagant, like a black hole gun. There are plenty of classes tied to unique characters that have abilities you can use, like a medic with a healing aura and a guy who’s especially handy with crowd-controlling grenades. If you’ve picked up a multiplayer game in the last decade, this all sounds intensely familiar. As someone who can’t help but keep picking up these kinds of games, I enjoyed my time with SYNCED because of how familiar it was, but that’s also exactly why there are concerns to be had.
The online service game bubble popped in the early months of 2023, culminating in the shuttering of a dozen games and counting this year. Though the bloodletting has slowed, or just grown quieter among the endless noise, the threat of an imminent and swift death hangs over these titles like a plague. It’s in the air. SYNCED has a tall order ahead of it then. Not only does it need to differentiate itself from the pack enough to stick out, but it needs to be able to sustain that for long enough to avoid joining a growing list of casualties.
On its surface, SYNCED has a hard time standing out. The whole time I was playing the game, I couldn’t help but remark to colleagues at our preview event how much it felt like other titles I’d recently played. Though I was likening it to its contemporaries in an entirely complimentary way, the comparisons between SYNCED and games like Remnant 2 began stacking against the former rather than in its favor. The game is situated in this resurgence of sorts among cooperative (specifically three-player co-op) games that’s a welcome blessing for people like me who have exactly two other people they actually enjoy playing games with, but locks it into stiff competition. To SYNCED‘s benefit, it makes the most of the talent behind it. Another free-to-play game might’ve felt cheaper, but SYNCED has just the right amount of weight and responsiveness that makes for a satisfying shooter. But this alone can’t carry the game.
Nor do the developers at NExT Studios expect it to. SYNCED is set in a near future where an alien nanotechnology we helped proliferate has turned on us. The morose intro to the game’s tutorial sets the stage for a grand collapse of society before quietly shunting us some years later. We pick back up as Runners, folks who risk their necks traveling into dead sectors for valuable technology, weapons, and other resources like Radia. Their lives are forfeit in these sectors because nanotechnology has essentially created itself an army (think robot zombies) which occupy the Meridian, where most of SYNCED‘s action takes place. Aside from the rank and file Nanos, there are special Prime Nanos that can be domesticated once defeated and turned against their own. Here at last, SYNCED begins feeling like its own game.
The Prime Nanos come in different shapes and sizes. When you’re deploying into runs—there’s no formal campaign or series of missions to complete in SYNCED—part of the loadout that you’ll be selecting will be these Nano companions, who can vary from the hulking Crusher to the zippy recon-heavy Seer. Each has their own active and passive skills and they’re summonable with a single button press at almost any time. Though my early missions were never so trying that I felt forced to rely on them, summoning always immediately turned the tide of a battle, which I can see obviously coming in handy on harder runs in the endgame, future bosses I didn’t get to experience, and PvP. They also each come with a different method of movement: double-tapping the jump button allows the character to perform a Nano-assisted superjump of sorts. One form lets you fly forward with a jetpack for a short burst, while another lets you flip in the air and land on a board reminiscent of the Silver Surfer. It’s mostly for flair, but flair means everything in games like this.
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