The Finals Is a High-Octane Blast—Too Bad about That AI Announcer, Though

It took a few rounds of The Finals for my friends and I to find our footing, but once we did, the game rarely let up, allowing us to be the coolest dudes ever. We managed to secure a cashout station and plug in our cash box before beginning to formulate split-second strategies to hold down our position as it processed our cash reward. Our heavy placed barriers along the perimeter to duck behind, but me? I placed a jump pad at the end of a zipline connecting our platform to a neighboring one, hoping to catch potential flankers by surprise and launch them off as soon as they stepped foot on our territory. One of my friends, realizing what I’d been thinking, laughed and applauded my plan, not knowing whether or not it’d actually be effective, but commending me for the thought nonetheless.
It took no time for every other team to eventually descend on our location, no thanks to The Finals‘ announcer broadcasting our every move for everyone in the arena to know. One second, we were successfully repelling our enemies’ efforts, and the next a gas grenade had burst on our position and taken out one of us. Eventually an invisible assassin took shape and cut me down with a rapier, leaving two of us watching our last man hold out… by repeatedly bouncing off my aforementioned jump pad and peppering enemies from above like a fully automatic rain cloud. Eventually he also bit the bullet and we collectively watched our efforts seemingly go down the drain as opposing teams squabbled over control of our terminal in the dying gasps of its countdown. The only problem was that no one player could actually secure the now mobile objective because—get this—the terminal was now perpetually bouncing off of my jump pad just like my friend, evading all of our enemies. By the time they figured out how to use my jump pad and their own bodies to knock it off course, it was too late: me and my friends were already dying of laughter watching everyone in the lobby fruitlessly give us a commanding lead because my best laid plans went sideways and still worked.
My innovation was a complete accident, and also the kind of story you hear about the wonderful times people spend in their favorite sandboxes. It’s the kind of story that me and these exact two friends would excitedly parrot to each other about our early days in Battlefield 3 more than 10 years ago. The kind of stuff we’d try to recapture in subsequent titles and other games that promised some sort of freedom and a canvas to project ourselves onto. If my first few nights with The Finals, a competitive shooter from ex-DICE devs now at Embark Studios, is this frenzied and chock full of surprising emergent moments, it might just be the honest-to-goodness inheritor of that legacy. Might.
In a later instance, the entire lobby filled seemingly every other floor of a steadily collapsing building, because we were simply blowing it to bits. I chased one guy from the roof to a stairwell, jumped to the very bottom of it and popped someone else entirely before shouting aloud how messy and, importantly, fun the whole scenario was. Since then, we’ve played numerous games where the building has collapsed in on itself, and all the while we’re surfing on slabs of floor hurtling towards the ground level, securing wins by ever so slight cracks in the debris. These are the kind of moments that make a cut of a hype announcement trailer, which is to say they’re typically scripted. Not here though. It’s quite easy to slip into this flow state where you are constantly accounting for the ways in which the environment around you can shift against you or in your favor, and getting to that level of thinking makes you feel ingenious. It’s the kind of thinking that keeps you on your toes, and The Finals thrives on that energy.
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