The Last of Us: Remastered (PS4)
I was anticipating The Last of Us: Remastered Edition because I had softened on it. I had played the game when it was originally released, and I had come away nonplussed, believing that the game was mostly a further entrenchment of stale plot points and values packaged in a difficult and unrewarding set of mechanics. I wanted to like it, even love it, and yet there was nothing I could do to make it work for me.
There’s bitter irony to what happened, I guess, because time went by and The Last of Us went out of my mind and before I knew it I was in a place where I was bringing it up in casual conversations. I was talking about the ending. I was trying to parse my severe and negative reaction to the game. Much like the vines of the cordycept-infested world of The Last of Us, my memory of what I had experienced began to cover over what I had actually felt in the moment, and so when the new version of the game was announced, I was ready for it again.
I avoided playing “the game” at first. This is a strange way of going about things, I realize, but there was something about the weight of it that kept me from starting it up again. I knew I would watch characters die. I would have to sit through plot points that didn’t resonate or went on too long, and worse, I would have to slog through sewer levels over and over again to reach the plot points that mattered. My memory had papered over the game’s flaws, one of which is its interminable length, and when I was faced with the menu screen, I turned away.
I played “Left Behind,” originally a downloadable mission that fills in some of the back story for Ellie, a protagonist of the game, which is included in the PS4 version. I watched her grow as a person and find love at the end of the world. There was a water gun fight. There was a photo booth where I chose what kind of silly face that Ellie would make. Then the game remembered what genre it was—the running zombies appeared, bad things happened, and it ended on a heartbreaking beat that feels just short of cheap.
I watched Grounded: The Making of The Last of Us, a documentary included on the disc about the creation of the game. It features interviews with Naughty Dog developers and actors, and it gives a look behind the curtain of development in order to show what kind of process was involved in the process of crafting a game as massive as The Last of Us. I supplemented this by listening to the commentary tracks provided for each of the game’s cinematic sequences that feature the insight of creative lead Neil Druckmann and voice actors Ashley Johnson and Troy Baker.
I was intrigued by these visual and audio special features because they provide a particular insight into some of my core problems with The Last of Us as a game. In one point during Grounded, Druckmann explains why the infected exist in the game, stating that “a lot of storytelling happens on the joystick,” and because of that there needs to be an active enemy for characters (and therefore players) to react to. The problem with this is that very little of the storytelling actually takes place there. It mostly occurs during cinematic scenes where Joel and Ellie either talk to one another or secondary characters, and the most important plot beats seem to actively avoid happening “in game” in favor of cut-scenes. Every major plot point happens as far away from the joystick as possible, and it turns the drama of the game into a “sit back and watch it” experience. It becomes like watching a movie, but because The Last of Us is a videogame, it is impossible for it to fully lean into its cinematic qualities. What we’re left with is a long, drawn-out journey where Joel and Ellie emotionally mug for the camera while I wait to walk through more chest-high water while avoiding clickers. It does not make for a fun experience.
-
Pokémon Legends: Z-A Uses Its Breakneck Pace to Smooth Over Any Dull Moments By Farouk Kannout October 30, 2025 | 11:30am
-
I Mother Stretches for Fundamental Human Questions and Provides Humdrum Video Game Answers By Grace Benfell October 27, 2025 | 2:30pm
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am