The Legacy of Satoru Iwata
The videogame industry is relatively young, young enough where it’s still rare to lose giants, especially those still active within it. Satoru Iwata passed away earlier this month, leaving behind a legacy of his time at HAL Laboratories and Nintendo over the last thirty years. Not just a strong leader, Iwata was also a prolific programmer, one of the best in the Japanese game industry by his own admission. Beyond even that, however, he was a goofy, affable and yet incredibly capable man. That his laughter became a meme speaks volumes about the kind of person Satoru Iwata was. He lived a life of many accomplishments and it is appropriate now to look at all the things that he brought directly to you.
10. He Made Your Pokémon Battle with Red Possible
During the development of Pokémon Gold and Pokémon Silver, developer Game Freak was experiencing quite a bit of trouble fitting everything they wanted to do with the Johto region onto the rather small Game Boy cartridge. Time was winding down on the aging hardware and cramming the new generation of Pokémon, by then already one of the biggest names in gaming, in such a small space was a challenge for the studio. Upon hearing about this, Iwata aided Game Freak by compressing the game to a fraction of its original size. This allowed the developers to not only finish the highly-anticipated new Johto region, but also fit the entirety of Pokémon Red/Blue/Yellow’s Kanto region into the game. Thanks to Iwata’s programming ability, he effectively doubled the size of what many still consider to be the best game in the series.
9. He Let You Fight Mario as Link
In the late ‘90s, Kirby creator Masahiro Sakurai began prototyping an idea for a sumo game, tentatively titled Dragon King. Upon showing Iwata his prototype, Iwata became enamored with the title and the two began working together on it. During development, inspired by a screensaver on legendary developer Shigieru Miyamoto’s computer of Mario fighting Bowser, Iwata suggested they make the fighters into Nintendo characters. Fearing Miyamoto would be staunchly against the idea of Mario smacking around Pikachu, Iwata convinced him on his own with the idea to make the fighters toys. He then proceeded to work with the various teams through Nintendo to ensure no one had a problem, providing the foundation for Sakurai to bring Super Smash Bros. to fruition.
8. He Brought You the Nintendo DS
At E3 2001, Iwata gave a speech about what he saw as upcoming problems in the videogame industry. By Iwata’s estimation, the future would be nothing but games that are too expensive to stand on their own, causing frequent sequels that look the same as every other game out there. As a way to stem this tide, Iwata set forth with what he nicknamed “The Developer’s System.” He wanted a console where ideas sold better than graphics, incentivizing design over technology to float to the top. At reveal, the system was sneered at, pointed at by many as evidence that Nintendo feared Sony’s PlayStation Portable and derided as a panicked half-measure. Iwata’s gamble paid off, however, making the Nintendo DS the second most popular system of all time and the first of Nintendo’s enormous successes under his leadership.
7. He Brought You the Wii
The second part of Iwata’s plan for making it easier to develop games was the Nintendo Wii. Expecting that videogames were going to be too expensive for most developers to make in the High Definition era, he made the controversial decision to create the Wii with only an incremental upgrade to the Gamecube’s graphical hardware. As a consequence, this allowed the system to be sold for almost half the price of its nearest competitors, aiding its rocket-like ascension to ridiculous success. Paired with its motion controls and minimalist marketing, the Wii caught on like very few systems before it, and Iwata attributed its success to finally breaking down the barriers between “gamers” and everyone else.
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