Tears of the Kingdom’s Hyrule Feels Livelier Than Ever

When I started The Legend of Zelda: Tears of the Kingdom, knowing from pre-release material that I would be returning to the same Hyrule from Breath of the Wild, there was one particular location I was very excited to revisit: Tarrey Town, the idyllic little hamlet in the northeastern region which, not to brag or anything, I myself helped construct. The sidequest to help Hudson build up Tarrey Town from scratch was easily one of the biggest highlights of Breath of the Wild; a long adventure that leads you to meet numerous memorable characters from around the world and build a rare sense of a real community in a Hyrule ravaged by Calamity Ganon. So naturally, I was very excited to see how that community had developed in my absence.
What I found ended up being far beyond my expectations. Not only was Tarrey Town back and in great shape, its founder Hudson and his wife Rhondson (who you set up together in Breath of the Wild, by the way) had started a Hyrule-wide construction company, with Hudson being a household name across the land and every region of Hyrule populated by workers with that distinctive “-son” name ending. And when I actually did get to Tarrey Town, I found a short but incredibly sweet side story centering around the couple’s young daughter, who, as part of her half-Gerudo heritage, must make a pilgrimage to Gerudo Town, leaving her town behind.
This level of interconnectedness was, outside of the Tarrey Town sidequest to a certain degree, largely unprecedented in Breath of the Wild. That version of Hyrule was on its last legs, a genuine post-apocalypse where the social structures of the world were decimated and the people of the world were scattered into far-flung and largely disconnected settlements. The world had been so desolated that your most common interactions with human civilization by far were in finding decayed ruins of old homes, left to silently mourn whatever poor soul had once lived there. This was absolutely crucial to developing and conveying the melancholy and often lonely tone that Breath of the Wild sought to achieve, but it did come with the consequence of having a world largely bereft of the kind of human side stories and tight-knit communities you’d find in other similar games like Xenoblade Chronicles or even the similarly post-apocalyptic Fallout.
But in Tears of the Kingdom, we find a Hyrule several years into its rebuilding, and one of the first things that I noticed about it is how many more people there are, and how many more things they’re doing. For a very brief and non-exhaustive rundown of some of the new faces, we have fashionista explorers in search of new styles, traveling musicians, Rito journalists, and the hard-working employees of the aforementioned Hudson Construction Co. We have a much greater number of people not just surviving, but thriving—pursuing ambitions, developing skills, and rebuilding Hyrule’s communities in whatever way they can.