The Lion’s Song Shares the Wistfulness of What Could Have Been
This month marked the release of Mi’pu’mi Games’s The Lion’s Song on Nintendo Switch, a four part choice-based point and click game that takes place in Europe early in the 20th century. A game about choices, and secrets, and the unknown, it ponders the many paths our lives can take if but for the slightest change.
In the first chapter, we meet Wilma, a young composer and musician who lives with her parents and brother, and is under the tutelage of her beloved Arthur, a teacher at her college with whom she is having a secret affair. She travels to the countryside, leaving Vienna to focus on her latest composition, and through some light pixel hunting, we help her piece together each of its working parts, inspired by items found in her environment, from the storm outside, to the flicker of a lamplight, to the steady ticking of a lonely pocket watch. With a random call from the newfangled telephone on her desk, she also comes to have an unexpected but warm friendship with a stranger named Leos, in whom she can confide as she navigates doubts about her music and her life.
The Lion’s Song is comprised of micro-decisions that seem insignificant but carry heavy impact. At the end of the chapter, the player is presented with a screen that summarizes the major choices they made during the story, and the percentage of other players who made the same ones. These moments can be replayed individually and new decisions made, opening up different narrative paths that highlight or give new information, creating a multilayered musing on the complexities of the unknown in our daily lives. The push and pull of those complexities is bittersweet. As Wilma composes her latest masterpiece, she’s plagued not only by self doubt but also by the troubles with her mentor and forbidden paramour Arthur. Helping her navigate her anxiety and confusion is heartbreaking, and exploring the many possibilities in the story equally so.
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