The Sims 4 Get to Work: Half-Baked
The best way to run a bakery in The Sims 4 Get to Work is not to run a bakery at all.
The scene is Magnolia Promenade, a bustling shopping district featuring a brand new, pastel-toned bakery. It’s impossible to miss: Mint green walls sitting on prime real estate directly beside a playground. Though it’s regularly packed with customers, this bakery and its modest staff used to end every shift in the red. The first day it made a profit was the day I ditched my dream of a sim bakery and started stocking a shelf in the corner of the shop with $400 chicken statues. The chicken statues sold like hotcakes, while the hotcakes… Not so much. Either way, at least my sim didn’t have to pay her staff out of pocket anymore.
Money wasn’t the only problem. While I’d built the place to look like a standard (if somewhat small) cafe, customers couldn’t make sense of the place. They struggled with the pastry display more than anything else, and seemed to favor perusing it from the open side behind the checkout counter rather than the carefully polished glass front that faced the entrance. They would go out of their way to view it from that angle, and short of walling the display in (and walling staff out) I couldn’t figure out how to keep them on the right side. When they did purchase food, they didn’t sit and eat it. They would swan in, buy a full platter of cupcakes, pocket them and leave. I’d spent a fortune on parasol-topped tables and the only time they ever saw use was when I forgot to set a plate “For Sale” and the customers pounced on it. They politely took one piece each before fanning out on my well-appointed deck to nibble on their “free” samples.
I had my heart set on running a bakery in The Sims 4 Get to Work because of what I’d been shown through EA’s marketing. My bakery had a gleaming display case, just like the one in the trailer. It had tables and chairs, just like the ones in the official screenshots. Bakeries are all over the marketing for this expansion. They’re item number one on a list of retail venues suggested in the review guide. When you load up the expansion you’ll even be greeted by members of the three professions also introduced in Get to Work, all of them lining up at a counter just like mine. The more I tried to make it all work—and the more I saw of the rest of the expansion—the more I wondered if there was a Sims 4 developer out there who would be disappointed to hear that of all the stores a reviewer could have run, I tried to run a bakery.
Taking Stock
Before I waded into Get to Work, I expected to devote a significant portion of my review to whether or not its content justifies the rehashing of past expansions from The Sims franchise. It’s a popular topic, particularly now that The Sims 4 has its first full expansion. But after spending as much time as I have with the expansion it feels like the least of my concerns. Player-operated stores first appeared in The Sims 2 Open for Business, while active careers/professions premiered in The Sims 3 Ambitions. Only a couple of Ambitions’ professions have made the transition to Get to Work, but they’ve undergone some significant changes to make them feel more involved and a bit less pointless. Detectives aren’t going to be wasting their time digging through garbage cans in search of lost toothbrushes anymore. Meanwhile, the absence of retail shops from the last generation of The Sims means their return is quite welcome, at least as far as I’m concerned. Let’s be honest: I’m never going to fire up The Sims 2 again anyway.
It’s not all good news, though. Unlike the majority of The Sims 3’s expansions, The Sims 4 Get to Work does not come with a full-sized neighborhood. That’s bad news for anyone who’s getting tired of the two comparatively small residential worlds that came with the base game. Magnolia Promenade is a new world, but it consists of only one zone with four plots. The three venues where your Scientist, Doctor or Detective sims work, on the other hand, aren’t accessible by map at all. With the exception of pregnant sims going into labor at the hospital, these locations essentially exist only when your sim is on duty.
Furthermore there are no new traits or aspirations for your sims. While each expansion for The Sims 3 added a handful of these related to any newly introduced skills or activities, Get to Work doesn’t appear to have a single addition in this area. That fact honestly shocked me, to the point that I went over Create-a-Sim with a fine-toothed comb to be sure that I hadn’t overlooked them. Even with the addition of the Detective profession, the only aspirations available in the Crime category involve becoming a master criminal or causing general mischief. Photographer’s Eye, a trait introduced alongside the Photography skill in The Sims 3 World Adventures is another conspicuous absence, while artistic aspirations also fail to acknowledge the new skill. You’ll find a path for painters, writers and musicians, but nothing for the aspiring sim photographer. Take a look at the culinary aspirations and it’s the same story; your sim can aim to be a master chef or a top-notch bartender, but any representation of the new baking skill is completely absent.
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