“Own Project Rene’s in-game marketplace of content and UGC (free and paid), and manage a data-informed player-centric player purchase journey. Maximizing value to players, optimizing player spend patterns, and minimizing player churn.”
“Own pricing of all content in this free-to-enter game, ensuring we have an optimal pricing and content architecture. Provide guidance to content teams on in-game content needs to meet player demand.”
An interesting point is the allusion to an in-game marketplace which will include both “content” (presumably official releases) and “UGC,” referring to user-generated content. This could suggest plans to incorporate fan-made content packs into the game’s infrastructure itself, and even allow for it to be officially monetized.
While no prior Sims game has launched on a free-to-play model, The Sims 4’s base game was recently made free last fall, a move which caused the already popular game to skyrocket to even greater success. Considering this, as well as the success of other EA free-to-play projects such as Apex Legends, the move towards free-to-play from the beginning of the game’s lifetime is not so surprising.
Still, Maxis has said that Project Rene is still in very early development with release not coming anytime soon, so it remains to be seen how exactly the game’s monetisation model will play out.