After announcing the date, the publisher’s statement goes onto say “existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.” This effectively gives anyone interested in owning the game a sudden deadline for purchasing it on their platform of choice.
Developed by Bithell Games, John Wick Hex is a licensed game where players become the Keanu Reeves killing machine from the action-packed John Wick movie series. Created, according to the game’s website, in “close cooperation with the creative teams behind the films,” the tactical gameplay is like “fight-choreographed chess brought to life” as players map out how they’ll take down a room full of enemies unfortunate enough to cross John Wick. The game had an original story, and even saw actors Ian McShane and Lance Reddick reprise their movie roles as Winston and Charon, respectively.
John Wick Hex was generally well-received. It currently sits at a 74 on Metacritic and is rated Mostly Positive on Steam, and we called it one of the best games at E3 2019 in a previous life. Given this reception, it’s disappointing that it’s being delisted. Plus, with the recent release of Ballerina, the fifth installment of the John Wick franchise that audiences seemed to like, it seems like it’d be better to remind people of the game’s existence rather than start to erase it. But then this is the fate of licensed games: inevitably the license will end, and there’s no guarantee a new deal will be made to keep it in print. If you find yourself asking similar questions, or any other given how abrupt this departure is, Director of Bithell Games Mike Bithell stated on Bluesky that inquiries should be directed to the publisher. He also expressed his sadness at seeing the game go, and said he’s “very grateful to the fans who’ve embraced it over the years.”