Living the Power Fantasies of World of Tanks: Mercenaries
Photos courtesy of Wargaming
The FV433 Abbot SPG isn’t a tank. Tony Borglum reminds me of this four or five times during my day at Drive A Tank, the accurately named business he runs in Kasota, Minn. “SPG” stands for self-propelled gun; it’s still a large, armored vehicle on treads with a long barrel poking out of the front, but instead of firing forward, it arcs its shots upwards, like a mortar, shelling long distance targets that are usually out of its line of sight. It looks like a tank, though. I’d never know the difference if I hadn’t gone to Tank School.
Tank School isn’t its real name, unfortunately. I wasn’t at Drive A Tank to learn, per se, but to spend a few hours driving tanks and shooting guns and, oh yeah, playing a videogame. Yes, it’s a game about tanks—World of Tanks, to be exact, which recently released a new expansion called Mercenaries. World of Tanks prides itself on its huge roster of real-life armored vehicles—it has almost 700 that you can fight your own war with—and on this muggy day on a mud-covered patch of rural Minnesota we got to see how some of those tanks handled not just in the game but in the real world.
We also crushed some cars.
World of Tanks occupies a unique niche in the games world. It’s a free-to-play tank battle game that’s not especially accessible—in striving to capture a relatively faithful impression of how it feels to drive these complicated machines, with all the lurching and awkward maneuvering that entails, it largely lacks the arcade ease of the major first-person war shooters. And yet it has a massive and dedicated player base. Its developers at the Belarus-based Wargaming boasts of over 130 million World of Tanks players, largely in Russia, where it’s apparently something of a phenomenon. The North America numbers lag behind Russia and Europe (although almost nine million players isn’t something to scoff at), and that’s where Mercenaries comes in. The new expansion, developed by Wargaming’s American studios in Chicago and Baltimore, is a more story-based game, set in a world where World War II dragged on for years, fracturing the world order and leading to a rise in paramilitary mercenary groups that quickly came to dominate warfare. You know, alternate history videogame stuff. As Mercenaries narrative designer Darold Higa explains it, “The prolonged war has discredited nationalism, so because of that the mercenaries come up as a viable way to fight wars.” With that backdrop Mercenaries hopes to capture a North American gaming audience that’s often looking for some degree of narrative, even in its multiplayer games.
The mercenaries theme extended to the Drive A Tank event itself, which was framed as a training session for future mercenaries. Mykel Hawke, a Special Forces veteran and former mercenary who boasts of having “nine conflicts under his belt,” and the star of various survival programs on the Discovery, Travel and Outdoor Channels, was the host. He strode confidently through the Drive A Tank complex with a knife on his ankle, a pistol on his hip, and a bandolier around his chest, like he was a forgotten G.I. Joe figure come to life. Ingo Horn, Wargaming’s communications director, and a German native, called Hawke a “marvelous US man,” and he definitely had the cowboy swagger that outsiders might expect from a stereotypical Yank. As our “trainer,” Hawke delivered a few short speeches throughout the day, and oversaw a “graduation” ceremony at the end where I received my (not entirely legal) mercenary certification. He was also really excited that we got to shoot off a M1 Garand rifle.
Mykel Hawke