Zenless Zone Zero Is a Rare Misstep for miHoYo
Playing Zenless Zone Zero is like looking at the youngest of three siblings, one who is eager to prove themselves in front of the world yet is struggling in the shadow of their elders. Developed by China-based studio miHoYo/HoYoverse, this free-to-play action RPG features fast-paced combat that’s a visual spectacle the likes of which kept me awestruck. Unfortunately, as someone who has spent a lot of time (and money) playing miHoYo’s other titles—Genshin Impact and Honkai: Star Rail (aka the older siblings)—Zenless Zone Zero, which I played for close to 30 hours across two accounts, leaves a lot to be desired.
Zenless Zone Zero relies on an amalgamation of quirky ideas which, while good on paper, tend to clash with its overall aims. In effect, this leads to a rather ill-timed release that’s unlikely to keep even most long-term miHoYo fans engaged.

Zenless Zone Zero is set in a world reeling from the dangers posed by the Hollows, dimensional rifts that have become the domain of monsters. You take on the role of a Proxy, someone who can guide agents from various factions through lands filled with threats. Right from the start, I found the concept of having siblings Belle and Wise as the player characters quite refreshing. With Genshin Impact and Honkai: Star Rail featuring Travelers and Trailblazers suffering from amnesia and searching for their counterpart in isekai-esque romps, it was a treat to see the two Proxies just having their daily banter while they run a video store.
The main hub itself, the city of New Eridu, is vibrant with its eclectic cast of characters and creatures, including cute rabbit-like critters called Bangboo, robot vendors, stray cats, and cat mascots. The cozy urban fantasy vibe, as well as gorgeous and colorful anime-style visuals, give locales a distinct flair, too. Moreover, there’s an arcade with minigames, akin to Snake on mobile phones and a version of Dig Dug, providing a worthwhile way to pass the time.
Similarly, the character designs are top-notch, with everything from fashionista mercenaries, burly bear-men, lycan butlers, gun-toting cyborgs, and shark-tailed or demon-horned ladies. Each agent has such a unique appearance that there’s no mistaking a little president of a construction company for a punky, soldier-helmet-wearing kid who wields a spiked baseball bat. In addition to this, it’s possible to chat with or meet up with recruitable agents, befriending them and unlocking new tasks. These interactions create a lively dynamic, as opposed to rudimentary questing or hangout events.

Zenless Zone Zero also offers fast-paced, frenetic, and fun combat with your squad of up to three agents. I can easily say that it blows Genshin Impact’s mechanics—which are already fast-paced, frenetic, and fun to begin with—out of the water. This is primarily through a conjunction of various basic concepts—attack sequences, instant dodges, special abilities, and ultimate techniques—along with timely assists and chain attacks.
In battle, hitting opponents builds up their daze meter. Once filled, you trigger a chain attack, letting you switch to another party member who does a unique move complete with fluid animations. This can be done repeatedly as you stun more foes, allowing you to pull off incredibly flashy sequences at an alarming rate. Some assists can even cause allies to parry enemy attacks or swap out someone at the last second, akin to tagging in a teammate in a fighting game, making for some rather thrilling moments.
The action in these encounters is downright impressive. While battles might be a little too easy early on, and you might feel as though you’re just mindlessly spamming buttons all throughout, the difficulty ramps up as you progress. Likewise, you can toggle challenge mode or choose hard mode runs to test your mettle and knowledge of team composition intricacies.
I personally enjoyed trying out various squad setups, such as a “freeze comp” consisting of ice-based characters like Ellen (the shark-tailed lady), Lycaon (the lycan butler), and Soukaku (the demon-horned teen). Both the daze effect and freeze status ensured that I was able to “stunlock” entire packs of enemies with ease. I also loved bringing other agents to the fray, such as Nicole (fashionista merc) and Ben (burly bear-man); the former can use gravity fields to cause hostiles to cluster together, and the latter can block heavy blows before doing a ferocious counterattack.
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