In Danganronpa, Hope Lies in the Next Generation

It’s been 11 years since I graduated from high school. As a number, 11 doesn’t sound like much, right? Nowadays, I only realize how much time actually passed once I sit down to remember what it felt like to live in that period of my life. Five years in which I was a completely different person—reserved, naive, protected. High school is sort of a cocoon meant to keep you safe from the weight of the outside world and the responsibilities that come from adult life. A period in time where you can simply be, dream, and create goals for yourself. A time in which the future is a vast sea with seemingly endless directions.
Danganronpa has no shortage of reflections about the coming of age, which are funneled through a macabre way of breaking that cocoon open. The resolve of young classmates is tested time and time again, as they’re forced to participate in a killing game. They’re still inside a school, but the memories of their student years prior to this entrapment are erased. The premise of the game is that if somebody murders a fellow classmate and manages to avoid a guilty conviction during a class trial, they get to “graduate” and return to the outside world, while everybody else inside those walls are killed instead.
As time goes on, the titular mascot Monokuma presents motives—snippets of their past life showcasing family members and close friends, indicating that something horrible might have happened to them, scattered details about the state of the outside world, and the events that led to them becoming so-called Ultimates. This group is the embodiment of singular talent in specific professions or skillsets that are mostly hand-picked by a prestigious academy, the allure being that anyone who graduates from there can become part of the world elite.
As fellow contributor Maddy Myers said earlier this week, Danganronpa is more of a murder mystery meets a dark comedy rather than riffing on the likes of Battle Royale. It clearly bears a reference to the Ace Attorney series with its class trials, as well as the dark tone of the Zero Escape series. Depending on which Danganronpa entry you’re playing—or watching, as there’s also an anime that significantly expands upon the ending of the second mainline game—the commentary and reflections are different. They touch on topics like talent and class by birthright, how people seek and enjoy the morbid curiosity that comes from watching others suffer, fandom obsession, and so much more. At the heart of it all, though, there’s a cheesy yet illuminating fight between hope and despair, a clash that is more pronounced when seen through the lens of students.