The Leaderboard: Videogames and the Vast Wasteland
For decades you could do one thing with a television: stare at it. It was an exit-only pipeline pumping commercials and lowest common denominator entertainment directly into our households. Technology has changed how we watch TV, but despite greater choice and the ability to fast forward through ads television is still a passive exercise. Shows can make us think and feel and lead to conversations both shallow and deep, but in the end we’re still beholden to the decisions of others.
Videogames introduced an entirely new way to enjoy a TV set, and brought at least the illusion of choice with them. We control our own fate in games as simple as Pong and as complex as Skyrim, interacting with rules and narrative to craft an experience that might vary drastically for each of us. Those narratives have grown increasingly vital over the last decade, as improved technology lets games reasonably appropriate the visual language of movies and TV shows. Although many of these games clearly aspire to be epic, interactive movies, few are formatted after television shows, with stories neatly divided into concrete sections. You might need a TV to play Call of Duty or Grand Theft Auto on a console, and you might feel like you’re watching them as much as you’re playing them, but they’ll always feel less like TV shows than action movies where the ratio of people talking to stuff blowing up is even more ridiculously out of whack than usual. (So like a Michael Bay movie, then.) It’s odd that this medium that probably wouldn’t exist without the television rarely takes its cues from the programming that remains TV’s primary purpose.
There’s no shortage of videogames based on popular TV shows. There was a M.A.S.H. game for the Atari 2600, and various adaptations of CSI and Law & Order’s many franchises. There will never be a videogame system that doesn’t have at least one Star Trek game. Telltale Games’ episodic Walking Dead series is based more on the comic than the TV show, and its episodic nature is simply Telltale’s standard business model and not an attempt to emulate the show. Any cartoon or children’s show that lasts more than a season gets its own videogame, but those almost always put the show’s characters in a game world instead of trying to feel like the show itself. That’s true of the vast majority of videogames based on TV shows: Instead of feeling like you’re playing through an episode of that show, they more often just dress up rushed, lackluster design with the trappings of some momentarily popular property. (A notable exception is Lost: Via Domus, which is divided into seven episodes with opening and closing credits and music from the show. Don’t even try it if you weren’t obsessed with the first two seasons of Lost.)