Clever Cubed Is Another Addictive Roll-and-Write Game from the Master of the Form
Roll-and-write games go back to the earliest days of tabletop gaming; if you’ve played Yahtzee! or its cousin Kismet, you’ve played a roll-and-write game: You roll some dice and use the results to mark off one or more spaces on your individual paper. This mechanic has the beauty of being easy to learn, highly replayable, and portable. Have dice and pencils? You’re good to go.
Designer Wolfgang Warsch has become the new king of roll-and-writes with his series of Clever games that began with 2018’s That’s Pretty Clever! (original title Ganz Schön Clever), which was nominated for the Kennerspiel des Jahres award that year, only to lose to Warsch’s own game The Quacks of Quedlinburg. (He was also nominated for the regular Spiel des Jahres award that year for The Mind.) Over at Boardgamegeek, the two highest-rated roll-and-write games are both Warsch’s—the original That’s Pretty Clever is tops, and the sequel Twice as Clever is second. The third game in the series, Clever Cubed (Clever Hoch Drei) is now out in the U.S. after a 2020 release in Europe, and it’s a worthy successor to the original, not quite as good as the first game but a step up from the sequel.
All of the Clever games work in the same way. On your turn, you roll six dice, five in different colors that match spaces on your scoresheet plus one white wild die. You choose one to use for scoring, set aside all dice with lower rolled values, and then re-roll any that are left. You do this again a second time, and then choose from the third roll, ending your turn. Once you’re done, other players may choose one of your set-aside dice to score for themselves (they may choose the same die), and then all players can use bonus die abilities if they have them. You repeat this on each player’s turn and play a set number of rounds depending on the player count. At the end, you’ll add up your scores from all five areas on your scoresheet to determine the winner. You can also play this solo very easily, just rolling once after each of your turns is complete to give you the chance to choose from the ‘other’ player’s dice.
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