Gearbox CEO Confronts Players Over Borderlands 4 Performance Issues, Challenges Them To Code Their Own Game Engine

The early reviews for Borderlands 4 are in, and they’re mostly positive, barring one major issue: rough PC performance. Experts and Steam reviews alike have complained that the game is full of stutters as new assets load and that it runs at much lower framerates than it should relative to other games. While these kinds of issues have become tightly associated with games that run on Unreal Engine 5, that doesn’t stop people from understandably being upset when their $70 purchase runs poorly.
And while these kinds of Day 1 problems usually result in studios scrambling to make amends, Gearbox CEO Randy Pitchford has taken a very different approach: challenge these players to make their own game engine.
In response to a user criticizing the game’s reliance on DLSS (a technology for using AI for improved performance), Pitchford responded, “Code your own engine and show us how it’s done, please. We will be your customer when you pull it off. The people doing it now are clearly dumb and don’t know what they’re doing and all the support and recommendations and code and architecture from the world’s greatest hardware companies and tech companies working with the world’s greatest real time graphics engine coders don’t know what you seem to know. /sarcasm”